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- 移除原有的 ISceneLoader 接口定义 - 新增 SceneRouterBase 抽象基类实现场景路由基础功能 - 添加 ISceneRoot 接口定义场景根节点操作规范 - 创建 ISceneRouter 接口统一场景路由操作契约 - 实现场景替换和卸载的核心逻辑 - 添加场景切换前后钩子方法支持扩展功能 - [release ci]
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.scene;
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/// <summary>
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/// 定义场景根接口,用于管理场景的加载和卸载操作。
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/// </summary>
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public interface ISceneRoot
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{
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/// <summary>
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/// 替换当前场景为指定键对应的场景。
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/// </summary>
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/// <param name="key">场景的唯一标识符,用于定位要加载的场景。</param>
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void Replace(string key);
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/// <summary>
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/// 卸载当前场景。
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/// </summary>
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void Unload();
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} |