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- 移除多余using语句和空行,统一代码缩进格式 - 优化注释文档中的缩进和对齐格式 - 简化条件语句和方法实现,提升代码可读性 - 重构协程系统相关类的字段和方法定义格式 - 更新架构服务中容器访问方式的实现 - 调整异步操作类的属性和方法组织结构 - [skip ci]
33 lines
1014 B
C#
33 lines
1014 B
C#
using GFramework.Game.Abstractions.enums;
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using GFramework.Game.Abstractions.ui;
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namespace GFramework.Game.ui.handler;
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/// <summary>
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/// UI切换处理器抽象基类,提供一些默认实现
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/// </summary>
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public abstract class UiTransitionHandlerBase : IUiTransitionHandler
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{
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/// <summary>
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/// 处理器适用的阶段,默认为所有阶段
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/// </summary>
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public virtual UITransitionPhases Phases => UITransitionPhases.All;
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/// <summary>
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/// 优先级,需要在子类中实现
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/// </summary>
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public abstract int Priority { get; }
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/// <summary>
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/// 判断是否应该处理当前事件,默认返回true
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/// </summary>
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public virtual bool ShouldHandle(UiTransitionEvent @event, UITransitionPhases phases)
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{
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return true;
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}
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/// <summary>
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/// 处理UI切换事件,需要在子类中实现
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/// </summary>
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public abstract Task HandleAsync(UiTransitionEvent @event, CancellationToken cancellationToken);
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} |