GeWuYou daff1fa12b feat(architecture): 集成Arch ECS框架并升级目标框架
- 在ArchitectureContext中添加ECS世界和系统调度器支持
- 添加IEcsWorld和IEcsSystem接口定义
- 实现EcsWorld、EcsSystemBase和EcsSystemRunner核心类
- 添加Position和Velocity示例组件及MovementSystem示例
- 创建ECS使用示例代码
- 将多个项目的TargetFramework从netstandard2.0升级到netstandard2.1
- 添加Arch和Arch.System包依赖到核心项目
- 在测试项目中添加ECS相关接口的模拟实现
2026-02-23 12:27:16 +08:00

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using Arch.Core;
using GFramework.Core.Abstractions.ecs;
namespace GFramework.Core.ecs;
/// <summary>
/// ECS世界实现封装Arch的World实例
/// </summary>
public sealed class EcsWorld : IEcsWorld
{
private readonly World _world = World.Create();
private bool _disposed;
/// <summary>
/// 获取内部的Arch World实例
/// </summary>
public World InternalWorld => _world;
/// <summary>
/// 当前实体数量
/// </summary>
public int EntityCount => _world.Size;
/// <summary>
/// 创建一个新实体
/// </summary>
public Entity CreateEntity(params ComponentType[] types)
{
return _world.Create(types);
}
/// <summary>
/// 销毁指定实体
/// </summary>
public void DestroyEntity(Entity entity)
{
_world.Destroy(entity);
}
/// <summary>
/// 检查实体是否存活
/// </summary>
public bool IsAlive(Entity entity)
{
return _world.IsAlive(entity);
}
/// <summary>
/// 清空所有实体
/// </summary>
public void Clear()
{
_world.Clear();
}
/// <summary>
/// 释放资源
/// </summary>
public void Dispose()
{
if (_disposed) return;
World.Destroy(_world);
_disposed = true;
}
}