GFramework/GFramework.Game.Abstractions/Data/ISettingsDataRepository.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.Data;
/// <summary>
/// 定义设置数据仓库接口,用于管理应用程序设置数据的存储和检索
/// </summary>
/// <remarks>
/// 该接口继承自IDataRepository专门用于处理配置设置相关的数据操作
/// </remarks>
public interface ISettingsDataRepository : IDataRepository
{
/// <summary>
/// 异步加载所有设置项
/// </summary>
/// <returns>
/// 返回一个包含所有设置键值对的字典,其中键为设置名称,值为对应的设置数据对象
/// </returns>
/// <remarks>
/// 此方法将从数据源中异步读取所有可用的设置项,并将其组织成字典格式返回
/// </remarks>
Task<IDictionary<string, IData>> LoadAllAsync();
/// <summary>
/// 注册数据类型到类型注册表中
/// </summary>
/// <param name="location">数据位置信息,用于获取键值</param>
/// <param name="type">数据类型</param>
void RegisterDataType(IDataLocation location, Type type);
}