GFramework/GFramework.Core/Architectures/GameContextProvider.cs
gewuyou ee8b6a4deb fix(core): 修复上下文销毁解绑与并发一致性
- 修复 GameContext 的别名字典与当前活动上下文同步边界,避免解绑与读取路径出现状态漂移
- 修复 Architecture.Destroy() 缺少全局解绑的问题,并补充相关生命周期 XML 文档
- 更新回归测试、CQRS 注册断言与 single-context-priority 跟踪记录
2026-05-07 10:43:07 +08:00

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// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
using GFramework.Core.Abstractions.Architectures;
namespace GFramework.Core.Architectures;
/// <summary>
/// 基于 GameContext 的默认上下文提供者。
/// 默认只面向当前活动上下文工作,而不是维护多个并存的全局上下文。
/// </summary>
public sealed class GameContextProvider : IArchitectureContextProvider
{
/// <summary>
/// 获取当前的架构上下文。
/// </summary>
/// <returns>架构上下文实例</returns>
/// <exception cref="InvalidOperationException">当前没有已绑定的活动架构上下文时抛出。</exception>
public IArchitectureContext GetContext()
{
return GameContext.GetFirstArchitectureContext();
}
/// <summary>
/// 尝试获取指定类型的架构上下文。
/// 若当前活动上下文本身兼容 <typeparamref name="T" />,则无需显式类型别名也会返回成功。
/// </summary>
/// <typeparam name="T">架构上下文类型</typeparam>
/// <param name="context">输出的上下文实例</param>
/// <returns>如果成功获取则返回true否则返回false</returns>
public bool TryGetContext<T>(out T? context) where T : class, IArchitectureContext
{
return GameContext.TryGet(out context);
}
}