GFramework/GFramework.Godot/GFramework.Godot.csproj
dependabot[bot] 72cfc99b06 Bump GodotSharp and GodotSharpEditor
Bumps GodotSharp from 4.6.2 to 4.6.3
Bumps GodotSharpEditor from 4.6.2 to 4.6.3

---
updated-dependencies:
- dependency-name: GodotSharp
  dependency-version: 4.6.3
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: GodotSharpEditor
  dependency-version: 4.6.3
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-05-26 23:50:13 +08:00

32 lines
1.5 KiB
XML

<!--
Copyright (c) 2025-2026 GeWuYou
SPDX-License-Identifier: Apache-2.0
-->
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<PackageId>GeWuYou.$(AssemblyName)</PackageId>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<EnableGFrameworkPackageTransitiveGlobalUsings>true</EnableGFrameworkPackageTransitiveGlobalUsings>
<!-- Godot.SourceGenerators expects this property from Godot.NET.Sdk.
Provide a safe default so source generators can run in plain SDK-style builds as well. -->
<GodotProjectDir Condition="'$(GodotProjectDir)' == ''">$(MSBuildProjectDirectory)</GodotProjectDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Godot.SourceGenerators" Version="4.6.2" PrivateAssets="all"/>
<PackageReference Include="GodotSharp" Version="4.6.3"/>
<PackageReference Include="GodotSharpEditor" Version="4.6.3" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GFramework.Game\GFramework.Game.csproj"/>
<ProjectReference Include="..\GFramework.Game.Abstractions\GFramework.Game.Abstractions.csproj" PrivateAssets="all"/>
<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
</ItemGroup>
</Project>