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https://github.com/GeWuYou/GFramework.git
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- 在 Architecture 中添加对 IAsyncDestroyable 接口的支持 - 将销毁集合类型从 IDestroyable 改为 object 以支持多种销毁接口 - 实现 DestroyAsync 方法提供异步销毁能力 - 保留旧的同步 Destroy 方法用于向后兼容 - 在 StateMachineSystem 中添加异步销毁状态的支持 - 添加 IAsyncDestroyable、IAsyncInitializable 和 IAsyncLifecycle 接口定义 - 更新测试代码以使用新的异步销毁方法 - 在架构销毁时清理依赖注入容器
377 lines
11 KiB
C#
377 lines
11 KiB
C#
using System.Reflection;
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using GFramework.Core.Abstractions.enums;
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using GFramework.Core.Abstractions.state;
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using GFramework.Core.Abstractions.system;
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using GFramework.Core.architecture;
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using GFramework.Core.command;
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using GFramework.Core.environment;
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using GFramework.Core.events;
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using GFramework.Core.ioc;
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using GFramework.Core.logging;
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using GFramework.Core.query;
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using GFramework.Core.state;
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using NUnit.Framework;
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namespace GFramework.Core.Tests.state;
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/// <summary>
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/// ContextAwareStateMachine类的单元测试
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/// 测试内容包括:
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/// - 作为ISystem的集成测试
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/// - Init方法 - 初始化上下文感知状态
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/// - Init方法 - 设置Context属性
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/// - Destroy方法 - 清理状态
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/// - OnArchitecturePhase方法 - 接收架构阶段
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/// - 上下文感知状态初始化
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/// - 状态变更事件发送
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/// - SetContext方法
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/// - GetContext方法
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/// - ISystem接口实现验证
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/// - 与EventBus的集成测试
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/// - 多状态注册和切换
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/// - 状态机生命周期完整性
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/// </summary>
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[TestFixture]
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public class StateMachineSystemTests
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{
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[SetUp]
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public void SetUp()
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{
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// 初始化 LoggerFactoryResolver 以支持 MicrosoftDiContainer
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LoggerFactoryResolver.Provider = new ConsoleLoggerFactoryProvider();
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_eventBus = new EventBus();
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var container = new MicrosoftDiContainer();
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// 直接初始化 logger 字段
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var loggerField = typeof(MicrosoftDiContainer).GetField("_logger",
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BindingFlags.NonPublic | BindingFlags.Instance);
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loggerField?.SetValue(container,
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LoggerFactoryResolver.Provider.CreateLogger(nameof(StateMachineSystemTests)));
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container.RegisterPlurality(_eventBus);
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container.RegisterPlurality(new CommandExecutor());
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container.RegisterPlurality(new QueryExecutor());
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container.RegisterPlurality(new DefaultEnvironment());
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container.RegisterPlurality(new AsyncQueryExecutor());
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_context = new ArchitectureContext(container);
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_stateMachine = new TestStateMachineSystemV5();
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_stateMachine.SetContext(_context);
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}
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private TestStateMachineSystemV5? _stateMachine;
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private ArchitectureContext? _context;
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private EventBus? _eventBus;
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/// <summary>
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/// 测试ContextAwareStateMachine实现ISystem接口
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/// </summary>
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[Test]
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public void ContextAwareStateMachine_Should_Implement_ISystem_Interface()
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{
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Assert.That(_stateMachine, Is.InstanceOf<ISystem>());
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}
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/// <summary>
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/// 测试SetContext设置Context属性
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/// </summary>
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[Test]
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public void SetContext_Should_Set_Context_Property()
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{
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_stateMachine!.SetContext(_context!);
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var context = _stateMachine.GetContext();
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Assert.That(context, Is.SameAs(_context));
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}
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/// <summary>
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/// 测试GetContext返回Context属性
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/// </summary>
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[Test]
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public void GetContext_Should_Return_Context_Property()
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{
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_stateMachine!.SetContext(_context!);
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var context = _stateMachine.GetContext();
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Assert.That(context, Is.Not.Null);
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Assert.That(context, Is.SameAs(_context));
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}
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/// <summary>
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/// 测试Init方法为所有ContextAware状态设置Context
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/// </summary>
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[Test]
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public void Init_Should_SetContext_On_All_ContextAware_States()
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{
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var state1 = new TestContextAwareStateV5();
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var state2 = new TestContextAwareStateV5_2();
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_stateMachine!.Register(state1);
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_stateMachine.Register(state2);
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Assert.Throws<InvalidOperationException>(() => state1.GetContext());
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Assert.Throws<InvalidOperationException>(() => state2.GetContext());
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_stateMachine.Init();
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Assert.That(state1.GetContext(), Is.SameAs(_context));
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Assert.That(state2.GetContext(), Is.SameAs(_context));
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}
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/// <summary>
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/// 测试Init方法不为非ContextAware状态设置Context
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/// </summary>
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[Test]
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public void Init_Should_Not_SetContext_On_NonContextAware_States()
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{
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var state = new TestStateV5();
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_stateMachine!.Register(state);
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_stateMachine.Init();
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}
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/// <summary>
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/// 测试DestroyAsync方法不抛出异常
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/// </summary>
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[Test]
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public async Task DestroyAsync_Should_Not_Throw_Exception()
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{
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Assert.That(async () => await _stateMachine!.DestroyAsync(), Throws.Nothing);
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}
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/// <summary>
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/// 测试OnArchitecturePhase方法不抛出异常
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/// </summary>
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[Test]
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public void OnArchitecturePhase_Should_Not_Throw_Exception()
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{
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Assert.That(() => _stateMachine!.OnArchitecturePhase(ArchitecturePhase.Ready),
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Throws.Nothing);
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}
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/// <summary>
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/// 测试异步ChangeToAsync发送StateChangedEvent事件
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/// 验证当状态机使用异步方法切换到新状态时,会正确触发StateChangedEvent事件
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/// </summary>
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[Test]
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public async Task ChangeToAsync_Should_Send_StateChangedEvent()
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{
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var eventReceived = false;
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StateChangedEvent? receivedEvent = null;
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_eventBus!.Register<StateChangedEvent>(e =>
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{
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eventReceived = true;
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receivedEvent = e;
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});
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var state1 = new TestStateV5();
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var state2 = new TestStateV5();
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_stateMachine!.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Init();
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await _stateMachine.ChangeToAsync<TestStateV5>();
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Assert.That(eventReceived, Is.True);
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Assert.That(receivedEvent!.OldState, Is.Null);
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Assert.That(receivedEvent.NewState, Is.InstanceOf<TestStateV5>());
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}
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/// <summary>
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/// 测试异步ChangeToAsync发送StateChangedEvent事件(包含旧状态)
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/// 验证当状态机使用异步方法从一个状态切换到另一个状态时,会正确触发StateChangedEvent事件
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/// </summary>
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[Test]
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public async Task ChangeToAsync_Should_Send_StateChangedEvent_With_OldState()
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{
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var eventReceived = false;
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StateChangedEvent? receivedEvent = null;
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_eventBus!.Register<StateChangedEvent>(e =>
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{
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eventReceived = true;
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receivedEvent = e;
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});
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var state1 = new TestStateV5();
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var state2 = new TestStateV5_2();
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_stateMachine!.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Init();
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await _stateMachine.ChangeToAsync<TestStateV5>();
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eventReceived = false;
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await _stateMachine.ChangeToAsync<TestStateV5_2>();
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Assert.That(eventReceived, Is.True);
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Assert.That(receivedEvent!.OldState, Is.InstanceOf<TestStateV5>());
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Assert.That(receivedEvent.NewState, Is.InstanceOf<TestStateV5_2>());
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}
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/// <summary>
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/// 测试异步切换时多次状态变更都能正确触发事件
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/// </summary>
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[Test]
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public async Task ChangeToAsync_MultipleChanges_Should_Send_Events_Correctly()
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{
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var eventCount = 0;
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_eventBus!.Register<StateChangedEvent>(_ => { eventCount++; });
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var state1 = new TestStateV5();
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var state2 = new TestStateV5_2();
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_stateMachine!.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Init();
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await _stateMachine.ChangeToAsync<TestStateV5>();
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await _stateMachine.ChangeToAsync<TestStateV5_2>();
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await _stateMachine.ChangeToAsync<TestStateV5>();
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Assert.That(eventCount, Is.EqualTo(3));
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}
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}
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#region Test Classes
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/// <summary>
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/// 测试用的ContextAwareStateMachine派生类,用于访问内部状态字典
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/// </summary>
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public class TestStateMachineSystemV5 : StateMachineSystem
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{
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/// <summary>
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/// 获取状态机内部的状态字典
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/// </summary>
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/// <returns>类型到状态实例的映射字典</returns>
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public Dictionary<Type, IState> GetStates()
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{
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return States;
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}
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}
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/// <summary>
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/// 测试用的上下文感知状态基类实现
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/// </summary>
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public class TestContextAwareStateV5 : ContextAwareStateBase
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{
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/// <summary>
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/// 进入状态时调用
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/// </summary>
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/// <param name="previous">前一个状态</param>
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public override void OnEnter(IState? previous)
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{
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}
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/// <summary>
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/// 退出状态时调用
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/// </summary>
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/// <param name="next">下一个状态</param>
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public override void OnExit(IState? next)
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{
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}
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}
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/// <summary>
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/// 第二个测试用的上下文感知状态基类实现
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/// </summary>
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public class TestContextAwareStateV5_2 : ContextAwareStateBase
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{
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/// <summary>
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/// 进入状态时调用
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/// </summary>
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/// <param name="previous">前一个状态</param>
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public override void OnEnter(IState? previous)
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{
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}
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/// <summary>
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/// 退出状态时调用
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/// </summary>
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/// <param name="next">下一个状态</param>
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public override void OnExit(IState? next)
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{
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}
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}
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/// <summary>
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/// 测试用的普通状态实现
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/// </summary>
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public class TestStateV5 : IState
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{
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/// <summary>
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/// 状态标识符
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// 检查是否可以转换到指定状态
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/// </summary>
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/// <param name="next">目标状态</param>
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/// <returns>始终返回true表示允许转换</returns>
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public bool CanTransitionTo(IState next)
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{
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return true;
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}
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/// <summary>
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/// 进入状态时调用
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/// </summary>
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/// <param name="previous">前一个状态</param>
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public void OnEnter(IState? previous)
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{
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}
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/// <summary>
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/// 退出状态时调用
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/// </summary>
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/// <param name="next">下一个状态</param>
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public void OnExit(IState? next)
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{
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}
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}
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/// <summary>
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/// 第二个测试用的普通状态实现,用于区分不同状态类型
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/// </summary>
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public class TestStateV5_2 : IState
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{
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/// <summary>
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/// 状态标识符
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// 检查是否可以转换到指定状态
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/// </summary>
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/// <param name="next">目标状态</param>
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/// <returns>始终返回true表示允许转换</returns>
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public bool CanTransitionTo(IState next)
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{
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return true;
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}
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/// <summary>
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/// 进入状态时调用
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/// </summary>
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/// <param name="previous">前一个状态</param>
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public void OnEnter(IState? previous)
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{
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}
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/// <summary>
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/// 退出状态时调用
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/// </summary>
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/// <param name="next">下一个状态</param>
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public void OnExit(IState? next)
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{
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}
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}
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#endregion |