GFramework/GFramework.Core/state/StateMachineSystem.cs
GeWuYou 56769cbf01 feat(architecture): 添加异步销毁功能支持
- 在 Architecture 中添加对 IAsyncDestroyable 接口的支持
- 将销毁集合类型从 IDestroyable 改为 object 以支持多种销毁接口
- 实现 DestroyAsync 方法提供异步销毁能力
- 保留旧的同步 Destroy 方法用于向后兼容
- 在 StateMachineSystem 中添加异步销毁状态的支持
- 添加 IAsyncDestroyable、IAsyncInitializable 和 IAsyncLifecycle 接口定义
- 更新测试代码以使用新的异步销毁方法
- 在架构销毁时清理依赖注入容器
2026-02-17 18:41:16 +08:00

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using GFramework.Core.Abstractions.architecture;
using GFramework.Core.Abstractions.enums;
using GFramework.Core.Abstractions.lifecycle;
using GFramework.Core.Abstractions.rule;
using GFramework.Core.Abstractions.state;
using GFramework.Core.extensions;
namespace GFramework.Core.state;
/// <summary>
/// 上下文感知状态机继承自StateMachine并实现ISystem接口
/// 该状态机能够感知架构上下文,并在状态切换时发送状态变更事件
/// </summary>
public class StateMachineSystem : StateMachine, IStateMachineSystem
{
/// <summary>
/// 架构上下文对象,用于提供系统运行所需的上下文信息
/// </summary>
private IArchitectureContext _context = null!;
/// <summary>
/// 设置架构上下文的方法
/// </summary>
/// <param name="context">要设置的架构上下文对象</param>
public void SetContext(IArchitectureContext context)
{
_context = context;
}
/// <summary>
/// 获取当前架构上下文的方法
/// </summary>
/// <returns>当前的架构上下文对象</returns>
public IArchitectureContext GetContext()
{
return _context;
}
/// <summary>
/// 处理架构生命周期阶段的方法
/// </summary>
/// <param name="phase">当前所处的架构生命周期阶段</param>
public virtual void OnArchitecturePhase(ArchitecturePhase phase)
{
}
/// <summary>
/// 初始化方法,在系统启动时调用
/// 遍历所有状态实例为实现了IContextAware接口的状态设置上下文
/// </summary>
public virtual void Init()
{
foreach (var state in States.Values.OfType<IContextAware>()) state.SetContext(_context);
}
/// <summary>
/// 销毁方法,在系统关闭时调用(同步方法,保留用于向后兼容)
/// </summary>
[Obsolete("建议使用 DestroyAsync() 以支持异步清理")]
public virtual void Destroy()
{
DestroyAsync().AsTask().GetAwaiter().GetResult();
}
/// <summary>
/// 异步销毁方法,在系统关闭时调用
/// </summary>
public virtual async ValueTask DestroyAsync()
{
// 退出当前状态
if (Current != null)
{
if (Current is IAsyncState asyncState)
{
await asyncState.OnExitAsync(null); // ✅ 正确等待异步清理
}
else
{
Current.OnExit(null);
}
Current = null;
}
// 清理所有状态
foreach (var state in States.Values)
{
if (state is IAsyncDestroyable asyncDestroyable)
{
await asyncDestroyable.DestroyAsync();
}
else if (state is IDestroyable destroyable)
{
destroyable.Destroy();
}
}
States.Clear();
}
/// <summary>
/// 异步内部状态切换方法,重写基类方法以添加状态变更事件通知功能
/// </summary>
/// <param name="next">要切换到的下一个状态</param>
protected override async Task ChangeInternalAsync(IState next)
{
var old = Current;
await base.ChangeInternalAsync(next);
// 发送状态变更事件,通知监听者状态已发生改变
this.SendEvent(new StateChangedEvent
{
OldState = old,
NewState = Current
});
}
}