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- 为 GFramework.Godot 项目添加 GodotProjectDir 属性默认值 - 在 GFramework 元包中添加 NoPackageAnalysis 属性配置 - 为不同 .NET 版本添加占位符文件到包输出中 - 确保源代码生成器在标准 SDK 构建中正常运行
26 lines
1.3 KiB
XML
26 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PackageId>GeWuYou.$(AssemblyName)</PackageId>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<!-- Godot.SourceGenerators expects this property from Godot.NET.Sdk.
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Provide a safe default so source generators can run in plain SDK-style builds as well. -->
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<GodotProjectDir Condition="'$(GodotProjectDir)' == ''">$(MSBuildProjectDirectory)</GodotProjectDir>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Godot.SourceGenerators" Version="4.6.1" PrivateAssets="all"/>
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<PackageReference Include="GodotSharp" Version="4.6.1"/>
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<PackageReference Include="GodotSharpEditor" Version="4.6.1" PrivateAssets="all"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GFramework.Game\GFramework.Game.csproj"/>
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<ProjectReference Include="..\GFramework.Game.Abstractions\GFramework.Game.Abstractions.csproj" PrivateAssets="all"/>
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<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
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</ItemGroup>
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</Project>
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