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- 将 GFramework.Godot.SourceGenerators 项目的目标框架从 netstandard2.1 更改为 netstandard2.0 - 将 GFramework.SourceGenerators.Abstractions 项目的目标框架从 netstandard2.1 更改为 netstandard2.0 - 将 GFramework.SourceGenerators 项目的目标框架从 netstandard2.1 更改为 netstandard2.0 - 将 GFramework.SourceGenerators.Common 项目的目标框架从 netstandard2.1 更改为 netstandard2.0 - 从 GFramework.SourceGenerators 项目中移除对 GFramework.Core.Abstractions 的引用 - 从 GFramework.SourceGenerators.Abstractions 项目中移除对 GFramework.Core.Abstractions 的引用 - 更新 PriorityGenerator 中的语法检查逻辑,使用 Any 替代 All 进行 partial 关键字检查 - 更新 PriorityAttribute 文档注释中的 cref 格式为 c 标签
25 lines
1.2 KiB
XML
25 lines
1.2 KiB
XML
<Project>
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<!-- import parent: https://docs.microsoft.com/en-us/visualstudio/msbuild/customize-your-build -->
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
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<EmbedUntrackedSources>true</EmbedUntrackedSources>
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<!--
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we use a higher version than supported by the target framework to have nullable types and other nice features
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(a lot of features get polyfilled by Meziantou.Polyfill)
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however we need to be careful with the available features!
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-->
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<LangVersion>preview</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Meziantou.Analyzer" Version="2.0.264">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Meziantou.Polyfill" Version="1.0.71">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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