gewuyou ff553977e3 chore(license): 补齐 Apache-2.0 文件头治理
- 新增许可证文件头检查与修复脚本

- 补充维护者手动修复 PR 工作流和 CI 校验

- 更新贡献指南中的文件头说明

- 补齐仓库维护源码和配置文件的许可证声明
2026-05-03 19:39:49 +08:00

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// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
namespace GFramework.Core.Abstractions.Pool;
/// <summary>
/// 对象池系统接口,定义了对象池的基本操作
/// </summary>
/// <typeparam name="TKey">池键的类型</typeparam>
/// <typeparam name="TObject">池中对象的类型必须实现IPoolableObject接口</typeparam>
public interface IObjectPoolSystem<in TKey, TObject>
where TObject : IPoolableObject
where TKey : notnull
{
/// <summary>
/// 从对象池中获取一个对象实例
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>池中的对象实例,如果池中没有可用对象则创建新实例</returns>
TObject Acquire(TKey key);
/// <summary>
/// 将对象释放回对象池
/// </summary>
/// <param name="key">对象池的键</param>
/// <param name="obj">要释放的对象</param>
void Release(TKey key, TObject obj);
/// <summary>
/// 清空所有对象池
/// </summary>
void Clear();
/// <summary>
/// 获取指定池的当前大小
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>池中可用对象的数量</returns>
int GetPoolSize(TKey key);
/// <summary>
/// 获取指定池的活跃对象数量
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>已被获取但未释放的对象数量</returns>
int GetActiveCount(TKey key);
/// <summary>
/// 设置指定池的最大容量
/// </summary>
/// <param name="key">对象池的键</param>
/// <param name="maxCapacity">池中保留的最大对象数量。超过此数量时,释放的对象将被销毁而不是放回池中。设置为 0 表示无限制。</param>
void SetMaxCapacity(TKey key, int maxCapacity);
/// <summary>
/// 预热对象池,提前创建指定数量的对象
/// </summary>
/// <param name="key">对象池的键</param>
/// <param name="count">要预创建的对象数量</param>
void Prewarm(TKey key, int count);
/// <summary>
/// 获取指定池的统计信息
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>池的统计信息</returns>
PoolStatistics GetStatistics(TKey key);
}