GFramework/GFramework.Core.Tests/tests/SyncArchitectureTests.cs
GwWuYou 67b0e83da4 refactor(architecture): 重构架构初始化逻辑并添加异步支持
- 修改模块安装日志格式,添加.Module后缀
- 重命名_mInited字段为_mInitialized以提高语义清晰度
- 将EnterPhase方法设为protected virtual以支持继承扩展
- 将阶段变更通知的日志级别从Debug调整为Trace
- 为NotifyPhase方法添加生命周期钩子的日志记录
- 实现同步和异步初始化方法(Initialize和InitializeAsync)
- 创建InitializeComponentAsync方法统一处理组件初始化逻辑
- 重构InitializeInternalAsync方法实现完整的异步初始化流程
- 重命名测试架构类TestArchitecture为SyncTestArchitecture
- 添加异步测试模型AsyncTestModel用于验证异步初始化功能
- 添加失败模型FailingModel用于测试异常处理机制
- 重命名系统测试类的初始化和销毁状态属性
- 创建新的同步架构测试类SyncArchitectureTests替代原有测试
- 删除已过时的ArchitectureInitializationTests测试类
2026-01-02 10:39:52 +08:00

170 lines
5.1 KiB
C#

using System.Reflection;
using GFramework.Core.Abstractions.enums;
using GFramework.Core.architecture;
using GFramework.Core.Tests.architecture;
using GFramework.Core.Tests.model;
using GFramework.Core.Tests.system;
using NUnit.Framework;
using NUnit.Framework.Legacy;
namespace GFramework.Core.Tests.tests;
/// <summary>
/// 同步架构测试类,用于测试同步架构的初始化、生命周期和组件注册等功能
/// </summary>
[TestFixture]
[NonParallelizable]
public class SyncArchitectureTests
{
/// <summary>
/// 测试初始化方法,清理游戏上下文并创建同步测试架构实例
/// </summary>
[SetUp]
public void SetUp()
{
GameContext.Clear();
_architecture = new SyncTestArchitecture();
}
/// <summary>
/// 测试清理方法,销毁架构实例并清理游戏上下文
/// </summary>
[TearDown]
public void TearDown()
{
try
{
_architecture?.Destroy();
}
finally
{
GameContext.Clear();
_architecture = null;
}
}
private SyncTestArchitecture? _architecture;
/// <summary>
/// 测试架构是否正确初始化所有组件
/// 验证初始化调用、运行时状态、架构阶段和模型系统注册
/// </summary>
[Test]
public void Architecture_Should_Initialize_All_Components_Correctly()
{
// Act
_architecture!.Initialize();
// Assert
Assert.That(_architecture.InitCalled, Is.True);
Assert.That(_architecture.Runtime, Is.Not.Null);
// 通过反射获取当前架构阶段
var phaseProperty = typeof(Architecture)
.GetProperty("CurrentPhase", BindingFlags.Instance | BindingFlags.NonPublic);
var phase = (ArchitecturePhase)phaseProperty!.GetValue(_architecture)!;
Assert.That(phase, Is.EqualTo(ArchitecturePhase.Ready));
var context = _architecture.Context;
var model = context.GetModel<TestModel>();
Assert.That(model, Is.Not.Null);
Assert.That(model!.Inited, Is.True);
var system = context.GetSystem<TestSystem>();
Assert.That(system, Is.Not.Null);
Assert.That(system!.Initialized, Is.True);
}
/// <summary>
/// 测试架构是否按类型正确注册上下文
/// </summary>
[Test]
public void Architecture_Should_Register_Context_By_Type()
{
// Act
_architecture!.Initialize();
var ctx = GameContext.GetByType(_architecture!.GetType());
Assert.That(ctx, Is.Not.Null);
}
/// <summary>
/// 测试架构是否按正确顺序进入各个阶段
/// 验证架构初始化过程中各阶段的执行顺序
/// </summary>
[Test]
public void Architecture_Should_Enter_Phases_In_Correct_Order()
{
_architecture!.Initialize();
var phases = _architecture.PhaseHistory;
CollectionAssert.AreEqual(
new[]
{
ArchitecturePhase.BeforeModelInit,
ArchitecturePhase.AfterModelInit,
ArchitecturePhase.BeforeSystemInit,
ArchitecturePhase.AfterSystemInit,
ArchitecturePhase.Ready
},
phases
);
}
/// <summary>
/// 测试在架构就绪后注册系统是否抛出异常(当不允许时)
/// </summary>
[Test]
public void RegisterSystem_AfterReady_Should_Throw_When_NotAllowed()
{
_architecture!.Initialize();
Assert.Throws<InvalidOperationException>(() => { _architecture.RegisterSystem(new TestSystem()); });
}
/// <summary>
/// 测试在架构就绪后注册模型是否抛出异常(当不允许时)
/// </summary>
[Test]
public void RegisterModel_AfterReady_Should_Throw_When_NotAllowed()
{
_architecture!.Initialize();
Assert.Throws<InvalidOperationException>(() => { _architecture.RegisterModel(new TestModel()); });
}
/// <summary>
/// 测试架构销毁功能,验证销毁后系统被正确销毁且架构进入销毁阶段
/// </summary>
[Test]
public void Architecture_Destroy_Should_Destroy_All_Systems_And_Enter_Destroyed()
{
_architecture!.Initialize();
_architecture.Destroy();
var system = _architecture.Context.GetSystem<TestSystem>();
Assert.That(system!.DestroyCalled, Is.True);
// 通过反射获取当前架构阶段
var phaseProperty = typeof(Architecture)
.GetProperty("CurrentPhase", BindingFlags.Instance | BindingFlags.NonPublic);
var phase = (ArchitecturePhase)phaseProperty!.GetValue(_architecture)!;
Assert.That(phase, Is.EqualTo(ArchitecturePhase.Destroyed));
}
/// <summary>
/// 测试当模型初始化失败时架构是否停止初始化
/// </summary>
[Test]
public void Architecture_Should_Stop_Initialization_When_Model_Init_Fails()
{
_architecture!.RegisterModel(new FailingModel());
Assert.Throws<InvalidOperationException>(() => { _architecture!.Initialize(); });
}
}