GFramework/GFramework.Core.Tests/State/ConcreteAsyncStateV2.cs
gewuyou f0a36de07c test(core-tests): 批量拆分测试辅助类型以消减警告
- 拆分 GFramework.Core.Tests 中多组测试辅助类型到独立文件以消减 MA0048 warning

- 更新 analyzer-warning-reduction 的 tracking 与 trace 以记录批处理基线和下一恢复点

- 验证 GFramework.Core.Tests Release 构建清零并将仓库根权威 warning 基线压降到 288
2026-04-27 19:44:07 +08:00

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using GFramework.Core.Abstractions.State;
namespace GFramework.Core.Tests.State;
/// <summary>
/// 异步具体状态实现类V2版本用于测试异步状态的基本功能。
/// </summary>
public sealed class ConcreteAsyncStateV2 : IState, IAsyncState
{
/// <summary>
/// 获取或设置是否允许转换。
/// </summary>
public bool AllowTransitions { get; set; } = true;
/// <summary>
/// 获取进入状态是否被调用的标志。
/// </summary>
public bool EnterCalled { get; private set; }
/// <summary>
/// 获取退出状态是否被调用的标志。
/// </summary>
public bool ExitCalled { get; private set; }
/// <summary>
/// 获取进入状态被调用的次数。
/// </summary>
public int EnterCallCount { get; private set; }
/// <summary>
/// 获取退出状态被调用的次数。
/// </summary>
public int ExitCallCount { get; private set; }
/// <summary>
/// 获取进入此状态的来源状态。
/// </summary>
public IState? EnterFrom { get; private set; }
/// <summary>
/// 获取从此状态退出的目标状态。
/// </summary>
public IState? ExitTo { get; private set; }
/// <summary>
/// 获取或设置转换到目标状态时执行的动作。
/// </summary>
public Action<IState>? CanTransitionToAsyncAction { get; set; }
/// <summary>
/// 异步进入当前状态时调用的方法。
/// </summary>
/// <param name="from">从哪个状态进入。</param>
public async Task OnEnterAsync(IState? from)
{
await Task.Delay(1).ConfigureAwait(false);
EnterCalled = true;
EnterCallCount++;
EnterFrom = from;
}
/// <summary>
/// 异步退出当前状态时调用的方法。
/// </summary>
/// <param name="to">退出到哪个状态。</param>
public async Task OnExitAsync(IState? to)
{
await Task.Delay(1).ConfigureAwait(false);
ExitCalled = true;
ExitCallCount++;
ExitTo = to;
}
/// <summary>
/// 异步判断是否可以转换到目标状态。
/// </summary>
/// <param name="target">目标状态。</param>
/// <returns>如果可以转换则返回 <see langword="true" />,否则返回 <see langword="false" />。</returns>
public async Task<bool> CanTransitionToAsync(IState target)
{
await Task.Delay(1).ConfigureAwait(false);
CanTransitionToAsyncAction?.Invoke(target);
return AllowTransitions;
}
/// <summary>
/// 进入当前状态时调用的方法(同步版本,抛出异常表示不应被调用)。
/// </summary>
/// <param name="from">从哪个状态进入。</param>
/// <exception cref="InvalidOperationException">总是抛出,表示异步状态不应走同步入口。</exception>
public void OnEnter(IState? from)
{
throw new InvalidOperationException("Sync OnEnter should not be called for async state");
}
/// <summary>
/// 退出当前状态时调用的方法(同步版本,抛出异常表示不应被调用)。
/// </summary>
/// <param name="to">退出到哪个状态。</param>
/// <exception cref="InvalidOperationException">总是抛出,表示异步状态不应走同步入口。</exception>
public void OnExit(IState? to)
{
throw new InvalidOperationException("Sync OnExit should not be called for async state");
}
/// <summary>
/// 判断是否可以转换到目标状态(同步版本,抛出异常表示不应被调用)。
/// </summary>
/// <param name="target">目标状态。</param>
/// <returns>此方法不会正常返回。</returns>
/// <exception cref="InvalidOperationException">总是抛出,表示异步状态不应走同步入口。</exception>
public bool CanTransitionTo(IState target)
{
throw new InvalidOperationException("Sync CanTransitionTo should not be called for async state");
}
}