GFramework/GFramework.Game/data/DataRepository.cs
GeWuYou 899fbd76c3 feat(godot): 添加 Godot 场景管理和路径扩展功能
- 新增 Godot 场景行为基类和具体实现(Node2D、Node3D、Control、通用场景行为)
- 添加场景行为工厂类,支持根据节点类型自动创建合适的行为实例
- 实现 Godot 场景工厂类,用于创建场景实例并集成场景注册表
- 添加 Godot 路径扩展方法,支持判断用户数据路径和资源路径
- 优化数据仓库和设置事件类的初始化方法,添加 XML 文档注释
- 修改场景切换管道中的日志记录逻辑,避免空引用异常
- 更新 Godot 日志记录器和日志工厂的文档注释
- 为设置相关类添加数据对象和类型属性的文档说明
- 移除加载进度处理器类,精简场景切换流程
2026-02-15 16:59:09 +08:00

130 lines
4.6 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.storage;
using GFramework.Core.extensions;
using GFramework.Core.utility;
using GFramework.Game.Abstractions.data;
using GFramework.Game.Abstractions.data.events;
using GFramework.Game.extensions;
namespace GFramework.Game.data;
/// <summary>
/// 数据仓库类,用于管理游戏数据的存储和读取
/// </summary>
/// <param name="storage">存储接口实例</param>
/// <param name="options">数据仓库配置选项</param>
public class DataRepository(IStorage? storage, DataRepositoryOptions? options = null)
: AbstractContextUtility, IDataRepository
{
private readonly DataRepositoryOptions _options = options ?? new DataRepositoryOptions();
private IStorage? _storage = storage;
private IStorage Storage => _storage ??
throw new InvalidOperationException(
"Failed to initialize storage. No IStorage utility found in context.");
/// <summary>
/// 异步加载指定位置的数据
/// </summary>
/// <typeparam name="T">数据类型必须实现IData接口</typeparam>
/// <param name="location">数据位置信息</param>
/// <returns>加载的数据对象</returns>
public async Task<T> LoadAsync<T>(IDataLocation location)
where T : class, IData, new()
{
var key = location.ToStorageKey();
T result;
// 检查存储中是否存在指定键的数据
if (await Storage.ExistsAsync(key))
result = await Storage.ReadAsync<T>(key);
else
result = new T();
// 如果启用事件功能,则发送数据加载完成事件
if (_options.EnableEvents)
this.SendEvent(new DataLoadedEvent<T>(result));
return result;
}
/// <summary>
/// 异步保存数据到指定位置
/// </summary>
/// <typeparam name="T">数据类型必须实现IData接口</typeparam>
/// <param name="location">数据位置信息</param>
/// <param name="data">要保存的数据对象</param>
public async Task SaveAsync<T>(IDataLocation location, T data)
where T : class, IData
{
var key = location.ToStorageKey();
// 自动备份
if (_options.AutoBackup && await Storage.ExistsAsync(key))
{
var backupKey = $"{key}.backup";
var existing = await Storage.ReadAsync<T>(key);
await Storage.WriteAsync(backupKey, existing);
}
await Storage.WriteAsync(key, data);
if (_options.EnableEvents)
this.SendEvent(new DataSavedEvent<T>(data));
}
/// <summary>
/// 检查指定位置的数据是否存在
/// </summary>
/// <param name="location">数据位置信息</param>
/// <returns>如果数据存在返回true否则返回false</returns>
public Task<bool> ExistsAsync(IDataLocation location)
{
return Storage.ExistsAsync(location.ToStorageKey());
}
/// <summary>
/// 异步删除指定位置的数据
/// </summary>
/// <param name="location">数据位置信息</param>
public async Task DeleteAsync(IDataLocation location)
{
var key = location.ToStorageKey();
await Storage.DeleteAsync(key);
if (_options.EnableEvents)
this.SendEvent(new DataDeletedEvent(location));
}
/// <summary>
/// 异步批量保存多个数据项
/// </summary>
/// <param name="dataList">包含数据位置和数据对象的枚举集合</param>
public async Task SaveAllAsync(IEnumerable<(IDataLocation location, IData data)> dataList)
{
var valueTuples = dataList.ToList();
foreach (var (location, data) in valueTuples) await SaveAsync(location, data);
if (_options.EnableEvents)
this.SendEvent(new DataBatchSavedEvent(valueTuples));
}
/// <summary>
/// 初始化
/// </summary>
protected override void OnInit()
{
_storage ??= this.GetUtility<IStorage>()!;
}
}