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- 将场景路由基类从同步改为异步实现,支持场景栈管理 - 添加场景行为接口定义及相关的进入参数接口 - 实现场景的压入、弹出、替换和清空等栈操作功能 - 迁移UI资源注册接口到资产模块下 - 移除缓存淘汰策略枚举并更新UI切换阶段命名空间引用 - 优化日志记录器创建方式和统一命名空间规范
33 lines
1014 B
C#
33 lines
1014 B
C#
using GFramework.Game.Abstractions.enums;
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using GFramework.Game.Abstractions.ui;
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namespace GFramework.Game.ui.handler;
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/// <summary>
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/// UI切换处理器抽象基类,提供一些默认实现
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/// </summary>
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public abstract class UiTransitionHandlerBase : IUiTransitionHandler
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{
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/// <summary>
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/// 处理器适用的阶段,默认为所有阶段
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/// </summary>
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public virtual UiTransitionPhases Phases => UiTransitionPhases.All;
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/// <summary>
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/// 优先级,需要在子类中实现
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/// </summary>
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public abstract int Priority { get; }
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/// <summary>
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/// 判断是否应该处理当前事件,默认返回true
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/// </summary>
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public virtual bool ShouldHandle(UiTransitionEvent @event, UiTransitionPhases phases)
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{
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return true;
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}
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/// <summary>
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/// 处理UI切换事件,需要在子类中实现
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/// </summary>
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public abstract Task HandleAsync(UiTransitionEvent @event, CancellationToken cancellationToken);
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} |