GFramework/GFramework.Game.Tests/Config/GameConfigBootstrapTests.cs
gewuyou ff553977e3 chore(license): 补齐 Apache-2.0 文件头治理
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2026-05-03 19:39:49 +08:00

326 lines
11 KiB
C#

// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using GFramework.Game.Abstractions.Config;
using GFramework.Game.Config;
using GFramework.Game.Config.Generated;
using NUnit.Framework;
namespace GFramework.Game.Tests.Config;
/// <summary>
/// 验证官方配置启动帮助器能够收敛注册、加载与热重载生命周期。
/// </summary>
[TestFixture]
public class GameConfigBootstrapTests
{
/// <summary>
/// 为每个测试准备独立的临时配置目录。
/// </summary>
[SetUp]
public void SetUp()
{
_rootPath = Path.Combine(Path.GetTempPath(), "GFramework.GameConfigBootstrapTests", Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(_rootPath);
}
/// <summary>
/// 清理测试期间创建的临时目录。
/// </summary>
[TearDown]
public void TearDown()
{
if (Directory.Exists(_rootPath))
{
Directory.Delete(_rootPath, true);
}
}
private string _rootPath = null!;
/// <summary>
/// 验证启动帮助器能够加载生成表,并复用调用方显式提供的注册表实例。
/// </summary>
[Test]
public async Task InitializeAsync_Should_Load_Generated_Config_Tables_Into_Registry()
{
CreateMonsterFiles();
var registry = new ConfigRegistry();
using var bootstrap = CreateBootstrap(registry);
await bootstrap.InitializeAsync().ConfigureAwait(false);
var monsterTable = registry.GetMonsterTable();
Assert.Multiple(() =>
{
Assert.That(bootstrap.Registry, Is.SameAs(registry));
Assert.That(bootstrap.Loader.RegistrationCount, Is.EqualTo(1));
Assert.That(bootstrap.IsInitialized, Is.True);
Assert.That(bootstrap.IsHotReloadEnabled, Is.False);
Assert.That(monsterTable.Get(1).Name, Is.EqualTo("Slime"));
Assert.That(monsterTable.Get(2).Hp, Is.EqualTo(30));
});
}
/// <summary>
/// 验证启动帮助器可以在初始化后显式启用热重载,并将刷新结果写回共享注册表。
/// </summary>
[Test]
public async Task StartHotReload_Should_Update_Registered_Table_When_Config_File_Changes()
{
CreateMonsterFiles();
using var bootstrap = CreateBootstrap();
await bootstrap.InitializeAsync().ConfigureAwait(false);
var reloadTaskSource = new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
bootstrap.StartHotReload(
new YamlConfigHotReloadOptions
{
OnTableReloaded = tableName => reloadTaskSource.TrySetResult(tableName),
DebounceDelay = TimeSpan.FromMilliseconds(150)
});
try
{
CreateFile(
"monster/slime.yaml",
"""
id: 1
name: Slime
hp: 25
faction: dungeon
""");
var tableName = await WaitForTaskWithinAsync(reloadTaskSource.Task, TimeSpan.FromSeconds(5)).ConfigureAwait(false);
var monsterTable = bootstrap.Registry.GetMonsterTable();
Assert.Multiple(() =>
{
Assert.That(tableName, Is.EqualTo(MonsterConfigBindings.TableName));
Assert.That(bootstrap.IsHotReloadEnabled, Is.True);
Assert.That(monsterTable.Get(1).Hp, Is.EqualTo(25));
});
}
finally
{
bootstrap.StopHotReload();
}
}
/// <summary>
/// 验证缺少加载器配置回调时会在构造阶段被拒绝,避免启动帮助器静默创建空加载流程。
/// </summary>
[Test]
public void Constructor_Should_Throw_When_ConfigureLoader_Is_Missing()
{
var exception = Assert.Throws<ArgumentException>(() =>
_ = new GameConfigBootstrap(
new GameConfigBootstrapOptions
{
RootPath = _rootPath
}));
Assert.That(exception!.ParamName, Is.EqualTo("options"));
}
/// <summary>
/// 验证初始化链路进行中时,第二个调用者不会再次进入并发初始化流程。
/// </summary>
[Test]
public void InitializeAsync_Should_Reject_Concurrent_Caller_While_Initialization_Is_In_Progress()
{
CreateMonsterFiles();
using ManualResetEventSlim initializeEntered = new(false);
using ManualResetEventSlim continueInitialization = new(false);
using var bootstrap = new GameConfigBootstrap(
new GameConfigBootstrapOptions
{
RootPath = _rootPath,
ConfigureLoader = loader =>
{
initializeEntered.Set();
Assert.That(
continueInitialization.Wait(TimeSpan.FromSeconds(5)),
Is.True,
"The first initialization attempt did not resume within the expected timeout.");
loader.RegisterAllGeneratedConfigTables(
new GeneratedConfigRegistrationOptions
{
IncludedConfigDomains = new[] { MonsterConfigBindings.ConfigDomain }
});
}
});
var firstInitializeTask = Task.Run(() => bootstrap.InitializeAsync());
Assert.That(
initializeEntered.Wait(TimeSpan.FromSeconds(5)),
Is.True,
"The first initialization attempt did not reach the guarded lifecycle section.");
var secondCallerException = Assert.ThrowsAsync<InvalidOperationException>(() => bootstrap.InitializeAsync());
continueInitialization.Set();
Assert.That(async () => await firstInitializeTask.ConfigureAwait(false), Throws.Nothing);
Assert.Multiple(() =>
{
Assert.That(secondCallerException, Is.Not.Null);
Assert.That(secondCallerException!.Message, Does.Contain("only be initialized once"));
Assert.That(bootstrap.IsInitialized, Is.True);
});
}
/// <summary>
/// 验证在可选热重载启动失败时,不会提前公开加载器与初始化成功状态。
/// </summary>
[Test]
public void InitializeAsync_Should_Not_Publish_State_When_HotReload_Enable_Fails()
{
CreateMonsterFiles();
using var bootstrap = new GameConfigBootstrap(
new GameConfigBootstrapOptions
{
RootPath = _rootPath,
EnableHotReload = true,
HotReloadOptions = new YamlConfigHotReloadOptions
{
DebounceDelay = TimeSpan.FromMilliseconds(-1)
},
ConfigureLoader = static loader =>
loader.RegisterAllGeneratedConfigTables(
new GeneratedConfigRegistrationOptions
{
IncludedConfigDomains = new[] { MonsterConfigBindings.ConfigDomain }
})
});
var exception = Assert.ThrowsAsync<ArgumentOutOfRangeException>(() => bootstrap.InitializeAsync());
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(bootstrap.IsInitialized, Is.False);
Assert.That(bootstrap.IsHotReloadEnabled, Is.False);
Assert.Throws<InvalidOperationException>(() => _ = bootstrap.Loader);
});
}
/// <summary>
/// 创建一个使用生成聚合注册入口的官方启动帮助器。
/// </summary>
/// <param name="registry">可选的外部注册表;为空时使用默认注册表。</param>
/// <returns>已配置但尚未初始化的启动帮助器。</returns>
private GameConfigBootstrap CreateBootstrap(IConfigRegistry? registry = null)
{
return new GameConfigBootstrap(
new GameConfigBootstrapOptions
{
RootPath = _rootPath,
Registry = registry,
ConfigureLoader = static loader =>
loader.RegisterAllGeneratedConfigTables(
new GeneratedConfigRegistrationOptions
{
IncludedConfigDomains = new[] { MonsterConfigBindings.ConfigDomain }
})
});
}
/// <summary>
/// 在临时消费者根目录中创建测试文件。
/// </summary>
/// <param name="relativePath">相对根目录的文件路径。</param>
/// <param name="content">要写入的文件内容。</param>
private void CreateFile(string relativePath, string content)
{
var path = Path.Combine(_rootPath, relativePath.Replace('/', Path.DirectorySeparatorChar));
var directoryPath = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
File.WriteAllText(path, content.Replace("\n", Environment.NewLine, StringComparison.Ordinal));
}
/// <summary>
/// 在临时目录中创建 monster schema 与 YAML 测试数据。
/// </summary>
private void CreateMonsterFiles()
{
CreateFile(
"schemas/monster.schema.json",
"""
{
"title": "Monster Config",
"description": "Defines one monster entry for the bootstrap tests.",
"type": "object",
"required": ["id", "name", "hp", "faction"],
"properties": {
"id": {
"type": "integer",
"description": "Monster identifier."
},
"name": {
"type": "string",
"description": "Monster display name."
},
"hp": {
"type": "integer",
"description": "Monster base health."
},
"faction": {
"type": "string",
"description": "Used by the bootstrap tests to validate generated queries."
}
}
}
""");
CreateFile(
"monster/slime.yaml",
"""
id: 1
name: Slime
hp: 10
faction: dungeon
""");
CreateFile(
"monster/goblin.yaml",
"""
id: 2
name: Goblin
hp: 30
faction: dungeon
""");
}
/// <summary>
/// 在限定时间内等待异步任务完成,避免文件监听测试无限挂起。
/// </summary>
/// <typeparam name="T">任务结果类型。</typeparam>
/// <param name="task">要等待的任务。</param>
/// <param name="timeout">超时时间。</param>
/// <returns>任务结果。</returns>
private static async Task<T> WaitForTaskWithinAsync<T>(Task<T> task, TimeSpan timeout)
{
var completedTask = await Task.WhenAny(task, Task.Delay(timeout)).ConfigureAwait(false);
if (!ReferenceEquals(completedTask, task))
{
Assert.Fail($"Timed out after {timeout} while waiting for file watcher notification.");
}
return await task.ConfigureAwait(false);
}
}