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- 在GFramework.Game项目中添加暂停抽象接口的全局引用 - 在GFramework.Game项目中添加日志抽象接口的全局引用 - 从测试项目的UI路由交互测试文件中移除不必要的using声明 - 将测试项目的全局using声明统一到GlobalUsings.cs文件中 - 在GFramework.Godot项目中添加扩展方法的全局引用 - 优化全局命名空间引用的组织结构
24 lines
919 B
C#
24 lines
919 B
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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global using NUnit.Framework;
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global using Moq;
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global using System;
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global using System.Collections.Generic;
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global using System.Linq;
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global using System.Threading.Tasks;
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global using System.Reflection;
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global using GFramework.Game.Abstractions.Enums;
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global using GFramework.Game.Abstractions.UI;
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global using GFramework.Game.UI;
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