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33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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using GFramework.Core.Abstractions.State;
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using GFramework.Core.State;
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namespace GFramework.Game.State;
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/// <summary>
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/// 游戏状态机类,继承自ContextAwareStateMachine,用于管理游戏中的各种状态
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/// </summary>
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public sealed class GameStateMachineSystem : StateMachineSystem
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{
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/// <summary>
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/// 检查当前状态是否为指定类型的状态
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/// </summary>
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/// <typeparam name="T">要检查的状态类型,必须实现IState接口</typeparam>
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/// <returns>如果当前状态是指定类型则返回true,否则返回false</returns>
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public bool IsIn<T>() where T : IState
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{
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return Current is T;
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}
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/// <summary>
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/// 获取当前状态的实例,如果当前状态是指定类型则进行类型转换
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/// </summary>
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/// <typeparam name="T">要获取的状态类型,必须是引用类型并实现IState接口</typeparam>
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/// <returns>如果当前状态是指定类型则返回转换后的实例,否则返回null</returns>
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public T? Get<T>() where T : class, IState
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{
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return Current as T;
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}
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} |