GFramework/GFramework.Game/setting/SettingsSystem.cs
GeWuYou 267d7cc84d feat(setting): 添加设置系统事件通知和重置功能
- 在SettingsModel中添加事件相关依赖引用
- 在SettingsPersistence中实现设置加载、保存、删除的事件发送机制
- 添加SettingsDeletedEvent用于通知设置删除操作
- 添加SettingsResetEvent和SettingsResetAllEvent支持设置重置功能
- 在SettingsPersistence中新增ResetAsync和ResetAllAsync方法
- 修改TryApply方法为实例方法并添加设置应用过程的事件通知
- 添加SettingsApplyingEvent和SettingsAppliedEvent跟踪设置应用状态
- [skip ci]
2026-01-17 13:43:15 +08:00

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using GFramework.Core.extensions;
using GFramework.Core.system;
using GFramework.Game.Abstractions.setting;
using GFramework.Game.setting.events;
namespace GFramework.Game.setting;
/// <summary>
/// 设置系统,负责管理和应用各种设置配置
/// </summary>
public class SettingsSystem : AbstractSystem, ISettingsSystem
{
private ISettingsModel _model = null!;
/// <summary>
/// 应用所有设置配置
/// </summary>
/// <returns>完成的任务</returns>
public Task ApplyAll()
{
// 遍历所有设置配置并尝试应用
foreach (var section in _model.All())
{
TryApply(section);
}
return Task.CompletedTask;
}
/// <summary>
/// 应用指定类型的设置配置
/// </summary>
/// <typeparam name="T">设置配置类型必须是类且实现ISettingsSection接口</typeparam>
/// <returns>完成的任务</returns>
public Task Apply<T>() where T : class, ISettingsSection
=> Apply(typeof(T));
/// <summary>
/// 应用指定类型的设置配置
/// </summary>
/// <param name="settingsType">设置配置类型</param>
/// <returns>完成的任务</returns>
public Task Apply(Type settingsType)
{
if (!_model.TryGet(settingsType, out var section))
return Task.CompletedTask;
TryApply(section);
return Task.CompletedTask;
}
/// <summary>
/// 应用指定类型集合的设置配置
/// </summary>
/// <param name="settingsTypes">设置配置类型集合</param>
/// <returns>完成的任务</returns>
public Task Apply(IEnumerable<Type> settingsTypes)
{
// 去重后遍历设置类型,获取并应用对应的设置配置
foreach (var type in settingsTypes.Distinct())
{
if (_model.TryGet(type, out var section))
{
TryApply(section);
}
}
return Task.CompletedTask;
}
/// <summary>
/// 初始化设置系统,获取设置模型实例
/// </summary>
protected override void OnInit()
{
_model = this.GetModel<ISettingsModel>()!;
}
/// <summary>
/// 尝试应用可应用的设置配置
/// </summary>
/// <param name="section">设置配置对象</param>
private void TryApply(ISettingsSection section)
{
if (section is IApplyAbleSettings applyable)
{
this.SendEvent(new SettingsApplyingEvent<ISettingsSection>(section));
try
{
applyable.Apply();
this.SendEvent(new SettingsAppliedEvent<ISettingsSection>(section, true));
}
catch (Exception ex)
{
this.SendEvent(new SettingsAppliedEvent<ISettingsSection>(section, false, ex));
throw;
}
}
}
}