GeWuYou ec4e2edeab feat(config): 添加AI-First游戏内容配置系统
- 实现YAML配置文件与JSON Schema结构描述支持
- 提供一对象一文件的目录组织方式
- 集成Source Generator生成配置类型和表包装代码
- 添加VS Code插件支持配置浏览和表单编辑功能
- 实现运行时只读查询和开发期热重载机制
- 支持跨表引用校验和轻量元数据复用
- 添加配置加载异常诊断和批量编辑入口
2026-04-03 21:17:39 +08:00

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// <auto-generated />
#nullable enable
namespace GFramework.Game.Config.Generated;
/// <summary>
/// Auto-generated registration and lookup helpers for schema file 'monster.schema.json'.
/// The helper centralizes table naming, config directory, schema path, and strongly-typed registry access so consumer projects do not need to duplicate the same conventions.
/// </summary>
public static class MonsterConfigBindings
{
/// <summary>
/// Describes one schema property that declares <c>x-gframework-ref-table</c> metadata.
/// </summary>
public readonly struct ReferenceMetadata
{
/// <summary>
/// Initializes one generated cross-table reference descriptor.
/// </summary>
/// <param name="displayPath">Schema property path.</param>
/// <param name="referencedTableName">Referenced runtime table name.</param>
/// <param name="valueSchemaType">Schema scalar type used by the reference value.</param>
/// <param name="isCollection">Whether the property stores multiple reference keys.</param>
public ReferenceMetadata(
string displayPath,
string referencedTableName,
string valueSchemaType,
bool isCollection)
{
DisplayPath = displayPath ?? throw new global::System.ArgumentNullException(nameof(displayPath));
ReferencedTableName = referencedTableName ?? throw new global::System.ArgumentNullException(nameof(referencedTableName));
ValueSchemaType = valueSchemaType ?? throw new global::System.ArgumentNullException(nameof(valueSchemaType));
IsCollection = isCollection;
}
/// <summary>
/// Gets the schema property path such as <c>dropItems</c> or <c>phases[].monsterId</c>.
/// </summary>
public string DisplayPath { get; }
/// <summary>
/// Gets the runtime registration name of the referenced config table.
/// </summary>
public string ReferencedTableName { get; }
/// <summary>
/// Gets the schema scalar type used by the referenced key value.
/// </summary>
public string ValueSchemaType { get; }
/// <summary>
/// Gets a value indicating whether the property stores multiple reference keys.
/// </summary>
public bool IsCollection { get; }
}
/// <summary>
/// Groups the schema-derived metadata constants so consumer code can reuse one stable entry point.
/// </summary>
public static class Metadata
{
/// <summary>
/// Gets the logical config domain derived from the schema base name. The current runtime convention keeps this value aligned with the generated table name.
/// </summary>
public const string ConfigDomain = "monster";
/// <summary>
/// Gets the runtime registration name of the generated config table.
/// </summary>
public const string TableName = "monster";
/// <summary>
/// Gets the config directory path expected by the generated registration helper.
/// </summary>
public const string ConfigRelativePath = "monster";
/// <summary>
/// Gets the schema file path expected by the generated registration helper.
/// </summary>
public const string SchemaRelativePath = "schemas/monster.schema.json";
}
/// <summary>
/// Gets the logical config domain derived from the schema base name. The current runtime convention keeps this value aligned with the generated table name.
/// </summary>
public const string ConfigDomain = Metadata.ConfigDomain;
/// <summary>
/// Gets the runtime registration name of the generated config table.
/// </summary>
public const string TableName = Metadata.TableName;
/// <summary>
/// Gets the config directory path expected by the generated registration helper.
/// </summary>
public const string ConfigRelativePath = Metadata.ConfigRelativePath;
/// <summary>
/// Gets the schema file path expected by the generated registration helper.
/// </summary>
public const string SchemaRelativePath = Metadata.SchemaRelativePath;
/// <summary>
/// Exposes generated metadata for schema properties that declare <c>x-gframework-ref-table</c>.
/// </summary>
public static class References
{
/// <summary>
/// Gets generated reference metadata for schema property path 'dropItems'.
/// </summary>
public static readonly ReferenceMetadata DropItems = new(
"dropItems",
"item",
"string",
true);
/// <summary>
/// Gets generated reference metadata for schema property path 'phases[].monsterId'.
/// </summary>
public static readonly ReferenceMetadata PhasesItemsMonsterId = new(
"phases[].monsterId",
"monster",
"string",
false);
/// <summary>
/// Gets all generated cross-table reference descriptors for the current schema.
/// </summary>
public static global::System.Collections.Generic.IReadOnlyList<ReferenceMetadata> All { get; } = global::System.Array.AsReadOnly(new ReferenceMetadata[]
{
DropItems,
PhasesItemsMonsterId,
});
/// <summary>
/// Tries to resolve generated reference metadata by schema property path.
/// </summary>
/// <param name="displayPath">Schema property path.</param>
/// <param name="metadata">Resolved generated reference metadata when the path is known; otherwise the default value.</param>
/// <returns>True when the schema property path has generated cross-table metadata; otherwise false.</returns>
public static bool TryGetByDisplayPath(string displayPath, out ReferenceMetadata metadata)
{
if (displayPath is null)
{
throw new global::System.ArgumentNullException(nameof(displayPath));
}
if (string.Equals(displayPath, "dropItems", global::System.StringComparison.Ordinal))
{
metadata = DropItems;
return true;
}
if (string.Equals(displayPath, "phases[].monsterId", global::System.StringComparison.Ordinal))
{
metadata = PhasesItemsMonsterId;
return true;
}
metadata = default;
return false;
}
}
/// <summary>
/// Registers the generated config table using the schema-derived runtime conventions.
/// </summary>
/// <param name="loader">The target YAML config loader.</param>
/// <param name="comparer">Optional key comparer for the generated table registration.</param>
/// <returns>The same loader instance so registration can keep chaining.</returns>
public static global::GFramework.Game.Config.YamlConfigLoader RegisterMonsterTable(
this global::GFramework.Game.Config.YamlConfigLoader loader,
global::System.Collections.Generic.IEqualityComparer<int>? comparer = null)
{
if (loader is null)
{
throw new global::System.ArgumentNullException(nameof(loader));
}
return loader.RegisterTable<int, MonsterConfig>(
Metadata.TableName,
Metadata.ConfigRelativePath,
Metadata.SchemaRelativePath,
static config => config.Id,
comparer);
}
/// <summary>
/// Gets the generated config table wrapper from the registry.
/// </summary>
/// <param name="registry">The source config registry.</param>
/// <returns>The generated strongly-typed table wrapper.</returns>
/// <exception cref="global::System.ArgumentNullException">When <paramref name="registry"/> is null.</exception>
public static MonsterTable GetMonsterTable(this global::GFramework.Game.Abstractions.Config.IConfigRegistry registry)
{
if (registry is null)
{
throw new global::System.ArgumentNullException(nameof(registry));
}
return new MonsterTable(registry.GetTable<int, MonsterConfig>(Metadata.TableName));
}
/// <summary>
/// Tries to get the generated config table wrapper from the registry.
/// </summary>
/// <param name="registry">The source config registry.</param>
/// <param name="table">The generated strongly-typed table wrapper when lookup succeeds; otherwise null.</param>
/// <returns>True when the generated table is registered and type-compatible; otherwise false.</returns>
/// <exception cref="global::System.ArgumentNullException">When <paramref name="registry"/> is null.</exception>
public static bool TryGetMonsterTable(this global::GFramework.Game.Abstractions.Config.IConfigRegistry registry, out MonsterTable? table)
{
if (registry is null)
{
throw new global::System.ArgumentNullException(nameof(registry));
}
if (registry.TryGetTable<int, MonsterConfig>(Metadata.TableName, out var innerTable) && innerTable is not null)
{
table = new MonsterTable(innerTable);
return true;
}
table = null;
return false;
}
}