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- 新增 Godot 场景行为基类和具体实现(Node2D、Node3D、Control、通用场景行为) - 添加场景行为工厂类,支持根据节点类型自动创建合适的行为实例 - 实现 Godot 场景工厂类,用于创建场景实例并集成场景注册表 - 添加 Godot 路径扩展方法,支持判断用户数据路径和资源路径 - 优化数据仓库和设置事件类的初始化方法,添加 XML 文档注释 - 修改场景切换管道中的日志记录逻辑,避免空引用异常 - 更新 Godot 日志记录器和日志工厂的文档注释 - 为设置相关类添加数据对象和类型属性的文档说明 - 移除加载进度处理器类,精简场景切换流程
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using Godot;
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namespace GFramework.Godot.scene;
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/// <summary>
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/// Node3D 场景行为类,用于管理 3D 场景节点的生命周期。
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/// 适用于 MeshInstance3D、Camera3D 等 3D 场景元素。
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/// </summary>
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public sealed class Node3DSceneBehavior : SceneBehaviorBase<Node3D>
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{
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/// <summary>
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/// 初始化 Node3DSceneBehavior 实例。
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/// </summary>
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/// <param name="owner">3D 场景节点的所有者实例。</param>
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/// <param name="key">场景的唯一标识键。</param>
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public Node3DSceneBehavior(Node3D owner, string key)
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: base(owner, key)
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{
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}
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} |