GFramework/GFramework.Game/Data/UnifiedSettingsDataRepository.cs
GeWuYou 7114a76377 docs(data): 添加数据与存档系统文档并实现数据仓库功能
- 新增数据与存档系统详细文档,涵盖核心概念和使用方法
- 实现 DataRepository 类提供统一数据持久化接口
- 添加 DataRepositoryOptions 配置选项支持备份和事件功能
- 实现完整的数据仓库测试用例验证持久化行为
- 支持多槽位存档管理和版本化数据迁移功能
- 提供批量数据操作和事件通知机制
- 实现自动备份功能防止数据丢失
- 支持聚合设置仓库统一管理多个配置项
2026-04-06 12:21:28 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.Serializer;
using GFramework.Core.Abstractions.Storage;
using GFramework.Core.Extensions;
using GFramework.Core.Utility;
using GFramework.Game.Abstractions.Data;
using GFramework.Game.Abstractions.Data.Events;
namespace GFramework.Game.Data;
/// <summary>
/// 使用单一文件存储所有设置数据的仓库实现。
/// </summary>
/// <remarks>
/// 该仓库通过内存缓存聚合所有设置 section并在公开的保存或删除操作发生时整文件回写。
/// 虽然底层不是“一项一个文件”,但它仍遵循 <see cref="DataRepositoryOptions" /> 定义的统一契约:
/// 启用自动备份时,覆盖写入前会为整个统一文件创建单份备份;批量保存只发出批量事件,不重复发出单项保存事件。
/// </remarks>
public class UnifiedSettingsDataRepository(
IStorage? storage,
IRuntimeTypeSerializer? serializer,
DataRepositoryOptions? options = null,
string fileName = "settings.json")
: AbstractContextUtility, ISettingsDataRepository
{
private readonly SemaphoreSlim _lock = new(1, 1);
private readonly DataRepositoryOptions _options = options ?? new DataRepositoryOptions();
private readonly Dictionary<string, Type> _typeRegistry = new();
private UnifiedSettingsFile? _file;
private bool _loaded;
private IRuntimeTypeSerializer? _serializer = serializer;
private IStorage? _storage = storage;
private IStorage Storage =>
_storage ?? throw new InvalidOperationException("IStorage not initialized.");
private IRuntimeTypeSerializer Serializer =>
_serializer ?? throw new InvalidOperationException("ISerializer not initialized.");
private UnifiedSettingsFile File =>
_file ?? throw new InvalidOperationException("UnifiedSettingsFile not set.");
private string UnifiedKey => GetUnifiedKey();
// =========================
// IDataRepository
// =========================
/// <summary>
/// 异步加载指定位置的数据
/// </summary>
/// <typeparam name="T">数据类型必须继承自IData接口</typeparam>
/// <param name="location">数据位置信息</param>
/// <returns>加载的数据对象</returns>
public async Task<T> LoadAsync<T>(IDataLocation location)
where T : class, IData, new()
{
await EnsureLoadedAsync();
var key = location.Key;
var result = _file!.Sections.TryGetValue(key, out var raw) ? Serializer.Deserialize<T>(raw) : new T();
if (_options.EnableEvents)
this.SendEvent(new DataLoadedEvent<T>(result));
return result;
}
/// <summary>
/// 异步保存数据到指定位置
/// </summary>
/// <typeparam name="T">数据类型必须继承自IData接口</typeparam>
/// <param name="location">数据位置信息</param>
/// <param name="data">要保存的数据对象</param>
/// <returns>异步操作任务</returns>
public async Task SaveAsync<T>(IDataLocation location, T data)
where T : class, IData
{
await EnsureLoadedAsync();
await MutateAndPersistAsync(file => file.Sections[location.Key] = Serializer.Serialize(data));
if (_options.EnableEvents)
{
this.SendEvent(new DataSavedEvent<T>(data));
}
}
/// <summary>
/// 检查指定位置的数据是否存在
/// </summary>
/// <param name="location">数据位置信息</param>
/// <returns>如果数据存在则返回true否则返回false</returns>
public async Task<bool> ExistsAsync(IDataLocation location)
{
await EnsureLoadedAsync();
return File.Sections.ContainsKey(location.Key);
}
/// <summary>
/// 删除指定位置的数据
/// </summary>
/// <param name="location">数据位置信息</param>
/// <returns>异步操作任务</returns>
public async Task DeleteAsync(IDataLocation location)
{
await EnsureLoadedAsync();
var removed = false;
await _lock.WaitAsync();
try
{
removed = File.Sections.Remove(location.Key);
if (!removed)
{
return;
}
await WriteUnifiedFileCoreAsync();
}
finally
{
_lock.Release();
}
if (removed && _options.EnableEvents)
{
this.SendEvent(new DataDeletedEvent(location));
}
}
/// <summary>
/// 批量保存多个数据项到存储
/// </summary>
/// <param name="dataList">包含数据位置和数据对象的枚举集合</param>
/// <returns>异步操作任务</returns>
public async Task SaveAllAsync(
IEnumerable<(IDataLocation location, IData data)> dataList)
{
await EnsureLoadedAsync();
var valueTuples = dataList.ToList();
await MutateAndPersistAsync(file =>
{
foreach (var (location, data) in valueTuples)
{
file.Sections[location.Key] = Serializer.Serialize(data);
}
});
if (_options.EnableEvents)
this.SendEvent(new DataBatchSavedEvent(valueTuples));
}
/// <summary>
/// 加载所有存储的数据项
/// </summary>
/// <returns>包含所有数据项的字典,键为数据位置键,值为数据对象</returns>
public async Task<IDictionary<string, IData>> LoadAllAsync()
{
await EnsureLoadedAsync();
var result = new Dictionary<string, IData>();
foreach (var (key, raw) in File.Sections)
{
if (!_typeRegistry.TryGetValue(key, out var type))
continue;
var data = (IData)Serializer.Deserialize(raw, type);
result[key] = data;
}
return result;
}
/// <summary>
/// 注册数据类型到类型注册表中
/// </summary>
/// <param name="location">数据位置信息,用于获取键值</param>
/// <param name="type">数据类型</param>
public void RegisterDataType(IDataLocation location, Type type)
{
_typeRegistry[location.Key] = type;
}
/// <summary>
/// 初始化
/// </summary>
protected override void OnInit()
{
_storage ??= this.GetUtility<IStorage>()!;
_serializer ??= this.GetUtility<IRuntimeTypeSerializer>()!;
}
// =========================
// Internals
// =========================
/// <summary>
/// 确保数据已从存储中加载到缓存
/// </summary>
private async Task EnsureLoadedAsync()
{
if (_loaded) return;
await _lock.WaitAsync();
try
{
if (_loaded) return;
var key = UnifiedKey;
_file = await Storage.ExistsAsync(key)
? await Storage.ReadAsync<UnifiedSettingsFile>(key)
: new UnifiedSettingsFile { Version = 1 };
_loaded = true;
}
finally
{
_lock.Release();
}
}
/// <summary>
/// 将缓存中的所有数据保存到统一文件
/// </summary>
private async Task MutateAndPersistAsync(Action<UnifiedSettingsFile> mutation)
{
await _lock.WaitAsync();
try
{
mutation(File);
await WriteUnifiedFileCoreAsync();
}
finally
{
_lock.Release();
}
}
/// <summary>
/// 将当前缓存中的统一文件写回底层存储,并在需要时创建整个文件的备份。
/// </summary>
/// <remarks>
/// 该方法要求调用方已经持有 <see cref="_lock" />,以保证“修改缓存 -> 备份旧文件 -> 写入新文件”观察到的是同一份一致状态。
/// </remarks>
private async Task WriteUnifiedFileCoreAsync()
{
if (_options.AutoBackup && await Storage.ExistsAsync(UnifiedKey))
{
var backupKey = $"{UnifiedKey}.backup";
var existing = await Storage.ReadAsync<UnifiedSettingsFile>(UnifiedKey);
await Storage.WriteAsync(backupKey, existing);
}
await Storage.WriteAsync(UnifiedKey, File);
}
/// <summary>
/// 获取统一文件的存储键名。
/// </summary>
/// <returns>完整的存储键名。</returns>
protected virtual string GetUnifiedKey()
{
return string.IsNullOrEmpty(_options.BasePath) ? fileName : $"{_options.BasePath}/{fileName}";
}
}