GFramework/GFramework.Core.Tests/coroutine/WaitUntilOrTimeoutTests.cs
GeWuYou 4748198696 feat(coroutine): 添加多种协程等待指令及对应单元测试
- 实现 WaitForConditionChange 指令,支持等待条件状态变化
- 实现 WaitForEndOfFrame 指令,支持等待当前帧渲染完成
- 实现 WaitForFixedUpdate 指令,支持等待物理固定更新周期
- 实现 WaitForMultipleEvents 指令,支持等待多个事件中的任意一个触发
- 实现 WaitForNextFrame 指令,支持等待下一帧开始
- 实现 WaitForPredicate 指令,支持通用谓词等待功能
- 实现 WaitForSecondsRealtime 指令,支持基于真实时间的等待
- 实现 WaitForSecondsScaled 指令,支持受时间缩放影响的等待
- 实现 WaitUntilOrTimeout 指令,支持带超时的条件等待
- 为所有新指令添加完整的单元测试覆盖
2026-02-10 23:47:40 +08:00

109 lines
3.0 KiB
C#

using GFramework.Core.Abstractions.coroutine;
using GFramework.Core.coroutine.instructions;
using NUnit.Framework;
namespace GFramework.Core.Tests.coroutine;
/// <summary>
/// WaitUntilOrTimeout的单元测试类
/// </summary>
[TestFixture]
public class WaitUntilOrTimeoutTests
{
/// <summary>
/// 验证WaitUntilOrTimeout初始状态为未完成
/// </summary>
[Test]
public void WaitUntilOrTimeout_Should_Not_Be_Done_Initially()
{
var condition = false;
var wait = new WaitUntilOrTimeout(() => condition, 5.0);
Assert.That(wait.IsDone, Is.False);
Assert.That(wait.ConditionMet, Is.False);
Assert.That(wait.IsTimedOut, Is.False);
}
/// <summary>
/// 验证WaitUntilOrTimeout应该在条件满足时完成
/// </summary>
[Test]
public void WaitUntilOrTimeout_Should_Be_Done_When_Condition_Met()
{
var condition = false;
var wait = new WaitUntilOrTimeout(() => condition, 5.0);
condition = true;
wait.Update(0.1);
Assert.That(wait.IsDone, Is.True);
Assert.That(wait.ConditionMet, Is.True);
Assert.That(wait.IsTimedOut, Is.False);
}
/// <summary>
/// 验证WaitUntilOrTimeout应该在超时时完成
/// </summary>
[Test]
public void WaitUntilOrTimeout_Should_Be_Done_When_Timed_Out()
{
var condition = false;
var wait = new WaitUntilOrTimeout(() => condition, 1.0);
wait.Update(1.5);
Assert.That(wait.IsDone, Is.True);
Assert.That(wait.ConditionMet, Is.False);
Assert.That(wait.IsTimedOut, Is.True);
}
/// <summary>
/// 验证WaitUntilOrTimeout可以处理零超时时间
/// </summary>
[Test]
public void WaitUntilOrTimeout_Should_Handle_Zero_Timeout()
{
var condition = false;
var wait = new WaitUntilOrTimeout(() => condition, 0);
wait.Update(0.1);
Assert.That(wait.IsDone, Is.True);
Assert.That(wait.IsTimedOut, Is.True);
}
/// <summary>
/// 验证WaitUntilOrTimeout可以处理负数超时时间
/// </summary>
[Test]
public void WaitUntilOrTimeout_Should_Handle_Negative_Timeout()
{
var condition = false;
var wait = new WaitUntilOrTimeout(() => condition, -1.0);
wait.Update(0.1);
Assert.That(wait.IsDone, Is.True);
Assert.That(wait.IsTimedOut, Is.True);
}
/// <summary>
/// 验证WaitUntilOrTimeout抛出ArgumentNullException当predicate为null
/// </summary>
[Test]
public void WaitUntilOrTimeout_Should_Throw_ArgumentNullException_When_Predicate_Is_Null()
{
Assert.Throws<ArgumentNullException>(() => new WaitUntilOrTimeout(null!, 1.0));
}
/// <summary>
/// 验证WaitUntilOrTimeout实现IYieldInstruction接口
/// </summary>
[Test]
public void WaitUntilOrTimeout_Should_Implement_IYieldInstruction()
{
var wait = new WaitUntilOrTimeout(() => false, 1.0);
Assert.That(wait, Is.InstanceOf<IYieldInstruction>());
}
}