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- 修复测试辅助类型的只读暴露、空安全和线程安全问题 - 更新异步查询结果命名与init属性XML文档,保持语义一致 - 同步ai-plan恢复点与验证真值,记录PR298 nitpick跟进
370 lines
12 KiB
C#
370 lines
12 KiB
C#
using GFramework.Core.Abstractions.State;
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using GFramework.Core.State;
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using NUnit.Framework;
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namespace GFramework.Core.Tests.State;
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/// <summary>
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/// 测试状态机功能的单元测试类
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/// </summary>
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[TestFixture]
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public class StateMachineTests
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{
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/// <summary>
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/// 在每个测试方法执行前初始化状态机实例
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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_stateMachine = new StateMachine();
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}
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private StateMachine _stateMachine = null!;
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/// <summary>
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/// 验证当没有活动状态时,当前状态应为null
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/// </summary>
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[Test]
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public void Current_Should_BeNull_When_NoState_Active()
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{
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Assert.That(_stateMachine.Current, Is.Null);
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}
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/// <summary>
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/// 验证注册状态后,状态会被添加到状态字典中
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/// </summary>
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[Test]
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public void Register_Should_AddState_To_StatesDictionary()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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Assert.That(_stateMachine.ContainsState<TestStateV2>(), Is.True);
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}
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/// <summary>
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/// 验证异步注销后状态应从字典中移除
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/// </summary>
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[Test]
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public async Task UnregisterAsync_Should_RemoveState_FromDictionary()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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await _stateMachine.UnregisterAsync<TestStateV2>();
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Assert.That(_stateMachine.ContainsState<TestStateV2>(), Is.False);
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}
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/// <summary>
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/// 验证异步注销活动异步状态时调用OnExitAsync
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/// </summary>
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[Test]
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public async Task UnregisterAsync_WhenStateIsActive_WithAsyncState_Should_Invoke_OnExitAsync()
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{
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var state = new TestAsyncState();
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_stateMachine.Register(state);
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await _stateMachine.ChangeToAsync<TestAsyncState>();
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await _stateMachine.UnregisterAsync<TestAsyncState>();
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Assert.That(state.ExitCalled, Is.True);
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Assert.That(state.ExitTo, Is.Null);
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Assert.That(_stateMachine.Current, Is.Null);
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}
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/// <summary>
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/// 验证异步切换检查未注册状态返回false
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/// </summary>
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[Test]
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public async Task CanChangeToAsync_WhenStateNotRegistered_Should_ReturnFalse()
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{
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var result = await _stateMachine.CanChangeToAsync<TestStateV2>();
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Assert.That(result, Is.False);
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}
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/// <summary>
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/// 验证异步切换检查已注册状态返回true
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/// </summary>
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[Test]
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public async Task CanChangeToAsync_WhenStateRegistered_Should_ReturnTrue()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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var result = await _stateMachine.CanChangeToAsync<TestStateV2>();
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Assert.That(result, Is.True);
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}
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/// <summary>
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/// 验证异步切换检查使用异步状态时调用CanTransitionToAsync
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/// </summary>
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[Test]
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public async Task CanChangeToAsync_WithAsyncState_Should_Call_CanTransitionToAsync()
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{
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var state1 = new TestAsyncState();
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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await _stateMachine.ChangeToAsync<TestAsyncState>();
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await _stateMachine.CanChangeToAsync<TestStateV3>();
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Assert.That(state1.CanTransitionToCallCount, Is.EqualTo(1));
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}
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/// <summary>
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/// 验证异步状态切换能够正确设置当前状态
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/// </summary>
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[Test]
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public async Task ChangeToAsync_Should_SetCurrentState()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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await _stateMachine.ChangeToAsync<TestStateV2>();
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Assert.That(_stateMachine.Current, Is.SameAs(state));
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}
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/// <summary>
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/// 验证异步状态切换对于异步状态调用OnEnterAsync
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/// </summary>
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[Test]
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public async Task ChangeToAsync_Should_Invoke_OnEnterAsync_ForAsyncState()
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{
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var state = new TestAsyncState();
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_stateMachine.Register(state);
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await _stateMachine.ChangeToAsync<TestAsyncState>();
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Assert.That(state.EnterCalled, Is.True);
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Assert.That(state.EnterFrom, Is.Null);
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}
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/// <summary>
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/// 验证异步状态切换对于同步状态调用OnEnter
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/// </summary>
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[Test]
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public async Task ChangeToAsync_Should_Invoke_OnEnter_ForSyncState()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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await _stateMachine.ChangeToAsync<TestStateV2>();
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Assert.That(state.EnterCalled, Is.True);
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Assert.That(state.EnterFrom, Is.Null);
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}
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/// <summary>
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/// 验证异步状态切换当存在当前异步状态时调用OnExitAsync
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/// </summary>
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[Test]
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public async Task ChangeToAsync_When_CurrentStateExists_WithAsyncState_Should_Invoke_OnExitAsync()
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{
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var state1 = new TestAsyncState();
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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await _stateMachine.ChangeToAsync<TestAsyncState>();
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await _stateMachine.ChangeToAsync<TestStateV3>();
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Assert.That(state1.ExitCalled, Is.True);
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Assert.That(state1.ExitTo, Is.SameAs(state2));
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}
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/// <summary>
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/// 验证异步状态切换当存在当前同步状态时调用OnExit
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/// </summary>
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[Test]
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public async Task ChangeToAsync_When_CurrentStateExists_WithSyncState_Should_Invoke_OnExit()
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{
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var state1 = new TestStateV2();
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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await _stateMachine.ChangeToAsync<TestStateV2>();
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await _stateMachine.ChangeToAsync<TestStateV3>();
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Assert.That(state1.ExitCalled, Is.True);
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Assert.That(state1.ExitTo, Is.SameAs(state2));
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}
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/// <summary>
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/// 验证异步状态切换到相同状态时不应调用回调方法
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/// </summary>
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[Test]
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public async Task ChangeToAsync_ToSameState_Should_NotInvoke_Callbacks()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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await _stateMachine.ChangeToAsync<TestStateV2>();
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var enterCount = state.EnterCallCount;
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var exitCount = state.ExitCallCount;
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await _stateMachine.ChangeToAsync<TestStateV2>();
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Assert.That(state.EnterCallCount, Is.EqualTo(enterCount));
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Assert.That(state.ExitCallCount, Is.EqualTo(exitCount));
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}
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/// <summary>
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/// 验证异步状态切换到未注册状态时应抛出InvalidOperationException
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/// </summary>
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[Test]
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public void ChangeToAsync_ToUnregisteredState_Should_ThrowInvalidOperationException()
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{
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Assert.ThrowsAsync<InvalidOperationException>(() => _stateMachine.ChangeToAsync<TestStateV2>());
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}
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/// <summary>
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/// 验证异步状态切换当当前状态拒绝转换时不应发生状态变化
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/// </summary>
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[Test]
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public async Task ChangeToAsync_WhenCurrentStateDeniesTransition_Should_NotChange()
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{
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var state1 = new TestStateV2 { AllowTransition = false };
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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await _stateMachine.ChangeToAsync<TestStateV2>();
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var oldState = _stateMachine.Current;
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var result = await _stateMachine.ChangeToAsync<TestStateV3>();
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Assert.That(result, Is.False);
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Assert.That(_stateMachine.Current, Is.SameAs(oldState));
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Assert.That(_stateMachine.Current, Is.SameAs(state1));
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Assert.That(state2.EnterCalled, Is.False);
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}
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/// <summary>
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/// 验证异步状态切换当当前异步状态拒绝转换时调用CanTransitionToAsync
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/// </summary>
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[Test]
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public async Task ChangeToAsync_WhenCurrentStateDeniesTransition_WithAsyncState_Should_Call_CanTransitionToAsync()
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{
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var state1 = new TestAsyncState { AllowTransitions = false };
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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await _stateMachine.ChangeToAsync<TestAsyncState>();
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await _stateMachine.ChangeToAsync<TestStateV3>();
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Assert.That(state1.CanTransitionToCallCount, Is.EqualTo(1));
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}
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/// <summary>
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/// 验证异步回退能够返回到上一个状态
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/// </summary>
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[Test]
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public async Task GoBackAsync_Should_ReturnTo_PreviousState()
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{
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var state1 = new TestStateV2();
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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await _stateMachine.ChangeToAsync<TestStateV2>();
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await _stateMachine.ChangeToAsync<TestStateV3>();
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var result = await _stateMachine.GoBackAsync();
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Assert.That(result, Is.True);
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Assert.That(_stateMachine.Current, Is.SameAs(state1));
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}
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/// <summary>
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/// 验证异步回退当没有历史记录时返回false
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/// </summary>
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[Test]
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public async Task GoBackAsync_WhenNoHistory_Should_ReturnFalse()
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{
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var result = await _stateMachine.GoBackAsync();
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Assert.That(result, Is.False);
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}
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/// <summary>
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/// 验证异步回退调用正确的状态转换方法
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/// </summary>
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[Test]
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public async Task GoBackAsync_Should_Invoke_Correct_Transition_Methods()
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{
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var state1 = new TestAsyncState();
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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await _stateMachine.ChangeToAsync<TestAsyncState>();
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await _stateMachine.ChangeToAsync<TestStateV3>();
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await _stateMachine.GoBackAsync();
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Assert.That(state2.ExitCalled, Is.True);
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Assert.That(state1.EnterCallCount, Is.EqualTo(2));
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}
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/// <summary>
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/// 验证从同步状态切换到异步状态能够正常工作
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/// </summary>
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[Test]
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public async Task ChangeToAsync_FromSyncToAsyncState_Should_Work()
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{
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var state1 = new TestStateV2();
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var state2 = new TestAsyncState();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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await _stateMachine.ChangeToAsync<TestStateV2>();
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await _stateMachine.ChangeToAsync<TestAsyncState>();
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Assert.That(state1.ExitCalled, Is.True);
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Assert.That(state2.EnterCalled, Is.True);
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Assert.That(_stateMachine.Current, Is.SameAs(state2));
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}
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/// <summary>
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/// 验证从异步状态切换到同步状态能够正常工作
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/// </summary>
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[Test]
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public async Task ChangeToAsync_FromAsyncToSyncState_Should_Work()
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{
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var state1 = new TestAsyncState();
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var state2 = new TestStateV2();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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await _stateMachine.ChangeToAsync<TestAsyncState>();
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await _stateMachine.ChangeToAsync<TestStateV2>();
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Assert.That(state1.ExitCalled, Is.True);
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Assert.That(state2.EnterCalled, Is.True);
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Assert.That(_stateMachine.Current, Is.SameAs(state2));
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}
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/// <summary>
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/// 验证多次异步状态转换应正确调用回调方法
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/// </summary>
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[Test]
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public async Task MultipleAsyncStateChanges_Should_Invoke_Callbacks_Correctly()
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{
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var state1 = new TestAsyncState();
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var state2 = new TestStateV2();
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var state3 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Register(state3);
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await _stateMachine.ChangeToAsync<TestAsyncState>();
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await _stateMachine.ChangeToAsync<TestStateV2>();
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await _stateMachine.ChangeToAsync<TestStateV3>();
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Assert.That(state1.EnterCalled, Is.True);
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Assert.That(state1.ExitCalled, Is.True);
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Assert.That(state2.EnterCalled, Is.True);
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Assert.That(state2.ExitCalled, Is.True);
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Assert.That(state3.EnterCalled, Is.True);
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Assert.That(state3.ExitCalled, Is.False);
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}
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}
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