mirror of
https://github.com/GeWuYou/GFramework.git
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443 lines
13 KiB
C#
443 lines
13 KiB
C#
using System.Reflection;
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using GFramework.Core.Abstractions.state;
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using GFramework.Core.state;
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using NUnit.Framework;
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namespace GFramework.Core.Tests.state;
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/// <summary>
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/// 测试状态机功能的单元测试类
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/// </summary>
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[TestFixture]
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public class StateMachineTests
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{
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/// <summary>
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/// 在每个测试方法执行前初始化状态机实例
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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_stateMachine = new StateMachine();
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}
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private StateMachine _stateMachine = null!;
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/// <summary>
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/// 验证当没有活动状态时,当前状态应为null
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/// </summary>
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[Test]
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public void Current_Should_BeNull_When_NoState_Active()
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{
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Assert.That(_stateMachine.Current, Is.Null);
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}
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/// <summary>
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/// 验证注册状态后,状态会被添加到状态字典中
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/// </summary>
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[Test]
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public void Register_Should_AddState_To_StatesDictionary()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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Assert.That(_stateMachine.ContainsState<TestStateV2>(), Is.True);
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}
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/// <summary>
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/// 验证ChangeTo方法能够正确设置当前状态
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/// </summary>
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[Test]
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public void ChangeTo_Should_SetCurrentState()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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_stateMachine.ChangeTo<TestStateV2>();
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Assert.That(_stateMachine.Current, Is.SameAs(state));
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}
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/// <summary>
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/// 验证ChangeTo方法会调用OnEnter回调
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/// </summary>
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[Test]
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public void ChangeTo_Should_Invoke_OnEnter()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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_stateMachine.ChangeTo<TestStateV2>();
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Assert.That(state.EnterCalled, Is.True);
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Assert.That(state.EnterFrom, Is.Null);
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}
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/// <summary>
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/// 验证当存在当前状态时,切换到新状态会调用原状态的OnExit回调
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/// </summary>
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[Test]
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public void ChangeTo_When_CurrentStateExists_Should_Invoke_OnExit()
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{
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var state1 = new TestStateV2();
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.ChangeTo<TestStateV2>();
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_stateMachine.ChangeTo<TestStateV3>();
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Assert.That(state1.ExitCalled, Is.True);
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Assert.That(state1.ExitTo, Is.SameAs(state2));
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}
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/// <summary>
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/// 验证当存在当前状态时,切换到新状态会调用新状态的OnEnter回调
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/// </summary>
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[Test]
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public void ChangeTo_When_CurrentStateExists_Should_Invoke_OnEnter()
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{
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var state1 = new TestStateV2();
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.ChangeTo<TestStateV2>();
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_stateMachine.ChangeTo<TestStateV3>();
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Assert.That(state2.EnterCalled, Is.True);
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Assert.That(state2.EnterFrom, Is.SameAs(state1));
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}
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/// <summary>
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/// 验证切换到相同状态时不应调用回调方法
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/// </summary>
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[Test]
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public void ChangeTo_ToSameState_Should_NotInvoke_Callbacks()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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_stateMachine.ChangeTo<TestStateV2>();
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var enterCount = state.EnterCallCount;
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var exitCount = state.ExitCallCount;
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_stateMachine.ChangeTo<TestStateV2>();
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Assert.That(state.EnterCallCount, Is.EqualTo(enterCount));
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Assert.That(state.ExitCallCount, Is.EqualTo(exitCount));
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}
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/// <summary>
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/// 验证切换到未注册状态时应抛出InvalidOperationException异常
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/// </summary>
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[Test]
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public void ChangeTo_ToUnregisteredState_Should_ThrowInvalidOperationException()
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{
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Assert.Throws<InvalidOperationException>(() => _stateMachine.ChangeTo<TestStateV2>());
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}
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/// <summary>
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/// 验证当状态未注册时CanChangeTo方法应返回false
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/// </summary>
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[Test]
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public void CanChangeTo_WhenStateNotRegistered_Should_ReturnFalse()
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{
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var result = _stateMachine.CanChangeTo<TestStateV2>();
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Assert.That(result, Is.False);
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}
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/// <summary>
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/// 验证当状态已注册时CanChangeTo方法应返回true
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/// </summary>
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[Test]
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public void CanChangeTo_WhenStateRegistered_Should_ReturnTrue()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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var result = _stateMachine.CanChangeTo<TestStateV2>();
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Assert.That(result, Is.True);
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}
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/// <summary>
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/// 验证当当前状态拒绝转换时CanChangeTo方法应返回false
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/// </summary>
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[Test]
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public void CanChangeTo_WhenCurrentStateDeniesTransition_Should_ReturnFalse()
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{
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var state1 = new TestStateV2 { AllowTransition = false };
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.ChangeTo<TestStateV2>();
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var result = _stateMachine.CanChangeTo<TestStateV3>();
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Assert.That(result, Is.False);
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}
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/// <summary>
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/// 验证当当前状态拒绝转换时不应发生状态变化
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/// </summary>
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[Test]
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public void ChangeTo_WhenCurrentStateDeniesTransition_Should_NotChange()
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{
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var state1 = new TestStateV2 { AllowTransition = false };
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.ChangeTo<TestStateV2>();
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var oldState = _stateMachine.Current;
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_stateMachine.ChangeTo<TestStateV3>();
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Assert.That(_stateMachine.Current, Is.SameAs(oldState));
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Assert.That(_stateMachine.Current, Is.SameAs(state1));
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Assert.That(state2.EnterCalled, Is.False);
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}
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/// <summary>
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/// 验证注销状态后应从字典中移除该状态
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/// </summary>
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[Test]
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public void Unregister_Should_RemoveState_FromDictionary()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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_stateMachine.Unregister<TestStateV2>();
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Assert.That(_stateMachine.ContainsState<TestStateV2>(), Is.False);
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}
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/// <summary>
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/// 验证当活动状态被注销时应调用OnExit并清除当前状态
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/// </summary>
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[Test]
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public void Unregister_WhenStateIsActive_Should_Invoke_OnExit_AndClearCurrent()
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{
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var state = new TestStateV2();
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_stateMachine.Register(state);
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_stateMachine.ChangeTo<TestStateV2>();
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_stateMachine.Unregister<TestStateV2>();
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Assert.That(state.ExitCalled, Is.True);
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Assert.That(state.ExitTo, Is.Null);
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Assert.That(_stateMachine.Current, Is.Null);
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}
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/// <summary>
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/// 验证当非活动状态被注销时不应调用OnExit
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/// </summary>
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[Test]
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public void Unregister_WhenStateNotActive_Should_Not_Invoke_OnExit()
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{
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var state1 = new TestStateV2();
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var state2 = new TestStateV3();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.ChangeTo<TestStateV2>();
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_stateMachine.Unregister<TestStateV3>();
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Assert.That(state1.ExitCalled, Is.False);
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Assert.That(_stateMachine.Current, Is.SameAs(state1));
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}
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/// <summary>
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/// 验证多次状态转换应正确调用回调方法
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/// </summary>
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[Test]
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public void MultipleStateChanges_Should_Invoke_Callbacks_Correctly()
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{
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var state1 = new TestStateV2();
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var state2 = new TestStateV3();
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var state3 = new TestStateV4();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Register(state3);
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_stateMachine.ChangeTo<TestStateV2>();
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_stateMachine.ChangeTo<TestStateV3>();
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_stateMachine.ChangeTo<TestStateV4>();
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Assert.That(state1.EnterCalled, Is.True);
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Assert.That(state1.ExitCalled, Is.True);
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Assert.That(state2.EnterCalled, Is.True);
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Assert.That(state2.ExitCalled, Is.True);
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Assert.That(state3.EnterCalled, Is.True);
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Assert.That(state3.ExitCalled, Is.False);
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}
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/// <summary>
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/// 验证ChangeTo方法应遵循CanTransitionTo逻辑
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/// </summary>
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[Test]
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public void ChangeTo_Should_Respect_CanTransitionTo_Logic()
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{
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var state1 = new TestStateV2();
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var state2 = new TestStateV3();
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var state3 = new TestStateV4();
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_stateMachine.Register(state1);
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_stateMachine.Register(state2);
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_stateMachine.Register(state3);
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_stateMachine.ChangeTo<TestStateV2>();
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_stateMachine.ChangeTo<TestStateV3>();
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Assert.That(state1.EnterCalled, Is.True);
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Assert.That(state1.ExitCalled, Is.True);
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Assert.That(state2.EnterCalled, Is.True);
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}
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}
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/// <summary>
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/// 测试状态类V2版本,实现IState接口用于测试
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/// </summary>
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public sealed class TestStateV2 : IState
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{
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public bool AllowTransition { get; set; } = true;
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public bool EnterCalled { get; private set; }
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public bool ExitCalled { get; private set; }
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public int EnterCallCount { get; private set; }
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public int ExitCallCount { get; private set; }
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public IState? EnterFrom { get; private set; }
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public IState? ExitTo { get; private set; }
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/// <summary>
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/// 进入状态时的回调方法
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/// </summary>
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/// <param name="from">从哪个状态进入</param>
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public void OnEnter(IState? from)
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{
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EnterCalled = true;
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EnterCallCount++;
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EnterFrom = from;
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}
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/// <summary>
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/// 离开状态时的回调方法
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/// </summary>
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/// <param name="to">离开到哪个状态</param>
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public void OnExit(IState? to)
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{
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ExitCalled = true;
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ExitCallCount++;
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ExitTo = to;
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}
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/// <summary>
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/// 判断是否可以转换到目标状态
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/// </summary>
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/// <param name="target">目标状态</param>
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/// <returns>是否允许转换</returns>
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public bool CanTransitionTo(IState target)
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{
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return AllowTransition;
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}
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}
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/// <summary>
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/// 测试状态类V3版本,实现IState接口用于测试
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/// </summary>
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public sealed class TestStateV3 : IState
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{
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public bool EnterCalled { get; private set; }
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public bool ExitCalled { get; private set; }
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public int EnterCallCount { get; private set; }
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public int ExitCallCount { get; private set; }
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public IState? EnterFrom { get; private set; }
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public IState? ExitTo { get; private set; }
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/// <summary>
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/// 进入状态时的回调方法
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/// </summary>
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/// <param name="from">从哪个状态进入</param>
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public void OnEnter(IState? from)
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{
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EnterCalled = true;
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EnterCallCount++;
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EnterFrom = from;
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}
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/// <summary>
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/// 离开状态时的回调方法
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/// </summary>
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/// <param name="to">离开到哪个状态</param>
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public void OnExit(IState? to)
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{
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ExitCalled = true;
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ExitCallCount++;
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ExitTo = to;
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}
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/// <summary>
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/// 判断是否可以转换到目标状态
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/// </summary>
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/// <param name="target">目标状态</param>
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/// <returns>是否允许转换</returns>
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public bool CanTransitionTo(IState target)
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{
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return true;
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}
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}
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/// <summary>
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/// 测试状态类V4版本,实现IState接口用于测试
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/// </summary>
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public sealed class TestStateV4 : IState
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{
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public bool EnterCalled { get; private set; }
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public bool ExitCalled { get; private set; }
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public int EnterCallCount { get; private set; }
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public int ExitCallCount { get; private set; }
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public IState? EnterFrom { get; private set; }
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public IState? ExitTo { get; private set; }
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/// <summary>
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/// 进入状态时的回调方法
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/// </summary>
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/// <param name="from">从哪个状态进入</param>
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public void OnEnter(IState? from)
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{
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EnterCalled = true;
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EnterCallCount++;
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EnterFrom = from;
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}
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/// <summary>
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/// 离开状态时的回调方法
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/// </summary>
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/// <param name="to">离开到哪个状态</param>
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public void OnExit(IState? to)
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{
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ExitCalled = true;
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ExitCallCount++;
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ExitTo = to;
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}
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/// <summary>
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/// 判断是否可以转换到目标状态
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/// </summary>
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/// <param name="target">目标状态</param>
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/// <returns>是否允许转换</returns>
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public bool CanTransitionTo(IState target)
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{
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return true;
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}
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}
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/// <summary>
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/// 状态机扩展方法类
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/// </summary>
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public static class StateMachineExtensions
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{
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/// <summary>
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/// 检查状态机是否包含指定类型的状态
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/// </summary>
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/// <typeparam name="T">要检查的状态类型</typeparam>
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/// <param name="stateMachine">状态机实例</param>
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/// <returns>如果包含指定类型的状态则返回true,否则返回false</returns>
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public static bool ContainsState<T>(this StateMachine stateMachine) where T : IState
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{
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return stateMachine.GetType().GetField("States", BindingFlags.NonPublic | BindingFlags.Instance)?
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.GetValue(stateMachine) is Dictionary<Type, IState> states &&
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states.ContainsKey(typeof(T));
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}
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} |