gewuyou ff553977e3 chore(license): 补齐 Apache-2.0 文件头治理
- 新增许可证文件头检查与修复脚本

- 补充维护者手动修复 PR 工作流和 CI 校验

- 更新贡献指南中的文件头说明

- 补齐仓库维护源码和配置文件的许可证声明
2026-05-03 19:39:49 +08:00

153 lines
4.9 KiB
C#

// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Architectures;
namespace GFramework.Core.Tests.Architectures;
/// <summary>
/// ContextProvider 相关类的单元测试
/// 测试内容包括:
/// - GameContextProvider 获取第一个架构上下文
/// - GameContextProvider 尝试获取指定类型的上下文
/// - ScopedContextProvider 获取绑定的上下文
/// - ScopedContextProvider 尝试获取指定类型的上下文
/// - ScopedContextProvider 类型不匹配时返回 false
/// </summary>
[TestFixture]
public class ContextProviderTests
{
/// <summary>
/// 测试初始化方法,在每个测试方法执行前清空 GameContext
/// </summary>
[SetUp]
public void SetUp()
{
GameContext.Clear();
}
/// <summary>
/// 测试清理方法,在每个测试方法执行后清空 GameContext
/// </summary>
[TearDown]
public void TearDown()
{
GameContext.Clear();
}
/// <summary>
/// 测试 GameContextProvider 是否能正确获取第一个架构上下文
/// </summary>
[Test]
public void GameContextProvider_GetContext_Should_Return_First_Context()
{
var context = new TestArchitectureContext();
GameContext.Bind(typeof(TestArchitecture), context);
var provider = new GameContextProvider();
var result = provider.GetContext();
Assert.That(result, Is.SameAs(context));
}
/// <summary>
/// 测试 GameContextProvider 在没有上下文时是否抛出异常
/// </summary>
[Test]
public void GameContextProvider_GetContext_Should_Throw_When_Empty()
{
var provider = new GameContextProvider();
Assert.Throws<InvalidOperationException>(() => provider.GetContext());
}
/// <summary>
/// 测试 GameContextProvider 的 TryGetContext 方法在找到上下文时返回 true
/// </summary>
[Test]
public void GameContextProvider_TryGetContext_Should_Return_True_When_Found()
{
var context = new TestArchitectureContext();
GameContext.Bind(typeof(TestArchitectureContext), context);
var provider = new GameContextProvider();
var result = provider.TryGetContext<TestArchitectureContext>(out var foundContext);
Assert.That(result, Is.True);
Assert.That(foundContext, Is.SameAs(context));
}
/// <summary>
/// 测试 GameContextProvider 的 TryGetContext 方法在未找到上下文时返回 false
/// </summary>
[Test]
public void GameContextProvider_TryGetContext_Should_Return_False_When_Not_Found()
{
var provider = new GameContextProvider();
var result = provider.TryGetContext<TestArchitectureContext>(out var foundContext);
Assert.That(result, Is.False);
Assert.That(foundContext, Is.Null);
}
/// <summary>
/// 测试 ScopedContextProvider 是否能正确返回绑定的上下文
/// </summary>
[Test]
public void ScopedContextProvider_GetContext_Should_Return_Bound_Context()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.GetContext();
Assert.That(result, Is.SameAs(context));
}
/// <summary>
/// 测试 ScopedContextProvider 的 TryGetContext 方法在类型匹配时返回 true
/// </summary>
[Test]
public void ScopedContextProvider_TryGetContext_Should_Return_True_When_Type_Matches()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.TryGetContext<TestArchitectureContext>(out var foundContext);
Assert.That(result, Is.True);
Assert.That(foundContext, Is.SameAs(context));
}
/// <summary>
/// 测试 ScopedContextProvider 的 TryGetContext 方法在类型不匹配时返回 false
/// </summary>
[Test]
public void ScopedContextProvider_TryGetContext_Should_Return_False_When_Type_Does_Not_Match()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.TryGetContext<AnotherTestArchitectureContext>(out var foundContext);
Assert.That(result, Is.False);
Assert.That(foundContext, Is.Null);
}
/// <summary>
/// 测试 ScopedContextProvider 的 TryGetContext 方法支持接口类型查询
/// </summary>
[Test]
public void ScopedContextProvider_TryGetContext_Should_Support_Interface_Type()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.TryGetContext<IArchitectureContext>(out var foundContext);
Assert.That(result, Is.True);
Assert.That(foundContext, Is.SameAs(context));
}
}