mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 10:34:30 +08:00
- 重命名 IDisposable 接口为 IDestroyable 并移动到 lifecycle 命名空间 - 更新 Architecture.cs 中的可销毁组件集合类型从 IDisposable 到 IDestroyable - 修改 WaitForEvent 和 WaitForMultipleEvents 类实现 IDestroyable 接口 - 更新 AsyncContextAwareStateBase 和 ContextAwareStateBase 继承 IDestroyable 接口 - 修改 StateMachineSystem 中状态清理逻辑使用 IDestroyable 类型判断 - 更新 ILifecycle 接口继承关系使用新的 IDestroyable 接口
686 lines
24 KiB
C#
686 lines
24 KiB
C#
using GFramework.Core.Abstractions.architecture;
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using GFramework.Core.Abstractions.enums;
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using GFramework.Core.Abstractions.environment;
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using GFramework.Core.Abstractions.ioc;
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using GFramework.Core.Abstractions.lifecycle;
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using GFramework.Core.Abstractions.logging;
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using GFramework.Core.Abstractions.model;
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using GFramework.Core.Abstractions.system;
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using GFramework.Core.Abstractions.utility;
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using GFramework.Core.environment;
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using GFramework.Core.extensions;
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using GFramework.Core.logging;
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using Microsoft.Extensions.DependencyInjection;
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namespace GFramework.Core.architecture;
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/// <summary>
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/// 架构基类,提供系统、模型、工具等组件的注册与管理功能。
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/// 专注于生命周期管理、初始化流程控制和架构阶段转换。
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/// </summary>
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public abstract class Architecture(
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IArchitectureConfiguration? configuration = null,
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IEnvironment? environment = null,
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IArchitectureServices? services = null,
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IArchitectureContext? context = null
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)
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: IArchitecture
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{
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#region Module Management
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/// <summary>
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/// 注册中介行为管道
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/// 用于配置Mediator框架的行为拦截和处理逻辑
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/// </summary>
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/// <typeparam name="TBehavior">行为类型,必须是引用类型</typeparam>
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public void RegisterMediatorBehavior<TBehavior>() where TBehavior : class
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{
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_logger.Debug($"Registering mediator behavior: {typeof(TBehavior).Name}");
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Container.RegisterMediatorBehavior<TBehavior>();
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}
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/// <summary>
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/// 安装架构模块
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/// </summary>
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/// <param name="module">要安装的模块</param>
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/// <returns>安装的模块实例</returns>
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public IArchitectureModule InstallModule(IArchitectureModule module)
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{
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var name = module.GetType().Name;
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var logger = LoggerFactoryResolver.Provider.CreateLogger(name);
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logger.Debug($"Installing module: {name}");
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RegisterLifecycleHook(module);
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Container.RegisterPlurality(module);
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module.Install(this);
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logger.Info($"Module installed: {name}");
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return module;
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}
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#endregion
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#region Properties
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/// <summary>
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/// 获取架构配置对象
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/// </summary>
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private IArchitectureConfiguration Configuration { get; } = configuration ?? new ArchitectureConfiguration();
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/// <summary>
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/// 获取环境配置对象
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/// </summary>
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private IEnvironment Environment { get; } = environment ?? new DefaultEnvironment();
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/// <summary>
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/// 获取架构服务对象
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/// </summary>
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private IArchitectureServices Services { get; } = services ?? new ArchitectureServices();
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/// <summary>
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/// 获取依赖注入容器
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/// </summary>
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private IIocContainer Container => Services.Container;
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/// <summary>
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/// 当前架构的阶段
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/// </summary>
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public ArchitecturePhase CurrentPhase { get; private set; }
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/// <summary>
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/// 架构上下文
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/// </summary>
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public IArchitectureContext Context => _context!;
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#endregion
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#region Fields
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private readonly TaskCompletionSource _readyTcs = new(TaskCreationOptions.RunContinuationsAsynchronously);
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/// <summary>
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/// 获取一个布尔值,指示当前架构是否处于就绪状态。
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/// 当前架构的阶段等于 ArchitecturePhase.Ready 时返回 true,否则返回 false。
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/// </summary>
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public bool IsReady => CurrentPhase == ArchitecturePhase.Ready;
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/// <summary>
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/// 待初始化组件的去重集合。
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/// 用于存储需要初始化的组件实例,确保每个组件仅被初始化一次。
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/// </summary>
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private readonly HashSet<IInitializable> _pendingInitializableSet = [];
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/// <summary>
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/// 存储所有待初始化的组件(统一管理,保持注册顺序)
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/// </summary>
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private readonly List<IInitializable> _pendingInitializableList = [];
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/// <summary>
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/// 可销毁组件的去重集合
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/// </summary>
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private readonly HashSet<IDestroyable> _disposableSet = [];
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/// <summary>
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/// 存储所有需要销毁的组件(统一管理,保持注册逆序销毁)
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/// </summary>
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private readonly List<IDestroyable> _disposables = [];
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/// <summary>
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/// 生命周期感知对象列表
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/// </summary>
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private readonly List<IArchitectureLifecycle> _lifecycleHooks = [];
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/// <summary>
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/// 标记架构是否已初始化完成
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/// </summary>
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private bool _mInitialized;
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/// <summary>
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/// 日志记录器实例
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/// </summary>
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private ILogger _logger = null!;
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/// <summary>
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/// 架构上下文实例
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/// </summary>
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private IArchitectureContext? _context = context;
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#endregion
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#region Lifecycle Management
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/// <summary>
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/// 进入指定的架构阶段,并执行相应的生命周期管理操作
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/// </summary>
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/// <param name="next">要进入的下一个架构阶段</param>
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/// <exception cref="InvalidOperationException">当阶段转换不被允许时抛出异常</exception>
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protected virtual void EnterPhase(ArchitecturePhase next)
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{
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// 验证阶段转换
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ValidatePhaseTransition(next);
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// 执行阶段转换
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var previousPhase = CurrentPhase;
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CurrentPhase = next;
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if (previousPhase != next)
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_logger.Info($"Architecture phase changed: {previousPhase} -> {next}");
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// 通知阶段变更
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NotifyPhase(next);
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NotifyPhaseAwareObjects(next);
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}
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/// <summary>
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/// 验证阶段转换是否合法
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/// </summary>
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/// <param name="next">目标阶段</param>
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/// <exception cref="InvalidOperationException">当阶段转换不合法时抛出</exception>
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private void ValidatePhaseTransition(ArchitecturePhase next)
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{
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// 不需要严格验证,直接返回
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if (!Configuration.ArchitectureProperties.StrictPhaseValidation)
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return;
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// FailedInitialization 可以从任何阶段转换,直接返回
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if (next == ArchitecturePhase.FailedInitialization)
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return;
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// 检查转换是否在允许列表中
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if (ArchitectureConstants.PhaseTransitions.TryGetValue(CurrentPhase, out var allowed) &&
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allowed.Contains(next))
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return;
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// 转换不合法,抛出异常
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var errorMsg = $"Invalid phase transition: {CurrentPhase} -> {next}";
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_logger.Fatal(errorMsg);
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throw new InvalidOperationException(errorMsg);
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}
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/// <summary>
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/// 通知所有架构阶段感知对象阶段变更
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/// </summary>
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/// <param name="phase">新阶段</param>
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private void NotifyPhaseAwareObjects(ArchitecturePhase phase)
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{
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foreach (var obj in Container.GetAll<IArchitecturePhaseAware>())
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{
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_logger.Trace($"Notifying phase-aware object {obj.GetType().Name} of phase change to {phase}");
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obj.OnArchitecturePhase(phase);
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}
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}
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/// <summary>
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/// 通知所有生命周期钩子当前阶段变更
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/// </summary>
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/// <param name="phase">当前架构阶段</param>
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private void NotifyPhase(ArchitecturePhase phase)
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{
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foreach (var hook in _lifecycleHooks)
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{
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hook.OnPhase(phase, this);
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_logger.Trace($"Notifying lifecycle hook {hook.GetType().Name} of phase {phase}");
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}
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}
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/// <summary>
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/// 注册生命周期钩子
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/// </summary>
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/// <param name="hook">生命周期钩子实例</param>
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/// <returns>注册的钩子实例</returns>
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public IArchitectureLifecycle RegisterLifecycleHook(IArchitectureLifecycle hook)
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{
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if (CurrentPhase >= ArchitecturePhase.Ready && !Configuration.ArchitectureProperties.AllowLateRegistration)
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throw new InvalidOperationException(
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"Cannot register lifecycle hook after architecture is Ready");
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_lifecycleHooks.Add(hook);
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return hook;
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}
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/// <summary>
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/// 统一的组件生命周期注册逻辑
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/// </summary>
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/// <param name="component">要注册的组件</param>
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private void RegisterLifecycleComponent<T>(T component)
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{
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// 处理初始化
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if (component is IInitializable initializable)
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{
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if (!_mInitialized)
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{
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// 原子去重:HashSet.Add 返回 true 表示添加成功(之前不存在)
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if (_pendingInitializableSet.Add(initializable))
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{
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_pendingInitializableList.Add(initializable);
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_logger.Trace($"Added {component.GetType().Name} to pending initialization queue");
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}
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}
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else
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{
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throw new InvalidOperationException(
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"Cannot initialize component after Architecture is Ready");
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}
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}
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// 处理销毁
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if (component is not IDestroyable disposable) return;
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// 原子去重:HashSet.Add 返回 true 表示添加成功(之前不存在)
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if (_disposableSet.Add(disposable))
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{
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_disposables.Add(disposable);
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_logger.Trace($"Registered {component.GetType().Name} for destruction");
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}
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}
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/// <summary>
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/// 初始化所有待初始化的组件
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/// </summary>
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/// <param name="asyncMode">是否使用异步模式</param>
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private async Task InitializeAllComponentsAsync(bool asyncMode)
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{
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_logger.Info($"Initializing {_pendingInitializableList.Count} components");
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// 按类型分组初始化(保持原有的阶段划分)
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var utilities = _pendingInitializableList.OfType<IContextUtility>().ToList();
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var models = _pendingInitializableList.OfType<IModel>().ToList();
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var systems = _pendingInitializableList.OfType<ISystem>().ToList();
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// 1. 工具初始化阶段(始终进入阶段,仅在有组件时执行初始化)
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EnterPhase(ArchitecturePhase.BeforeUtilityInit);
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if (utilities.Count != 0)
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{
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_logger.Info($"Initializing {utilities.Count} context utilities");
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foreach (var utility in utilities)
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{
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_logger.Debug($"Initializing utility: {utility.GetType().Name}");
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await InitializeComponentAsync(utility, asyncMode);
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}
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_logger.Info("All context utilities initialized");
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}
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EnterPhase(ArchitecturePhase.AfterUtilityInit);
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// 2. 模型初始化阶段(始终进入阶段,仅在有组件时执行初始化)
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EnterPhase(ArchitecturePhase.BeforeModelInit);
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if (models.Count != 0)
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{
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_logger.Info($"Initializing {models.Count} models");
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foreach (var model in models)
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{
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_logger.Debug($"Initializing model: {model.GetType().Name}");
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await InitializeComponentAsync(model, asyncMode);
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}
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_logger.Info("All models initialized");
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}
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EnterPhase(ArchitecturePhase.AfterModelInit);
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// 3. 系统初始化阶段(始终进入阶段,仅在有组件时执行初始化)
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EnterPhase(ArchitecturePhase.BeforeSystemInit);
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if (systems.Count != 0)
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{
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_logger.Info($"Initializing {systems.Count} systems");
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foreach (var system in systems)
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{
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_logger.Debug($"Initializing system: {system.GetType().Name}");
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await InitializeComponentAsync(system, asyncMode);
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}
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_logger.Info("All systems initialized");
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}
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EnterPhase(ArchitecturePhase.AfterSystemInit);
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_pendingInitializableList.Clear();
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_pendingInitializableSet.Clear();
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_logger.Info("All components initialized");
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}
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/// <summary>
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/// 异步初始化单个组件
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/// </summary>
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/// <param name="component">要初始化的组件</param>
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/// <param name="asyncMode">是否使用异步模式</param>
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private static async Task InitializeComponentAsync(IInitializable component, bool asyncMode)
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{
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if (asyncMode && component is IAsyncInitializable asyncInit)
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await asyncInit.InitializeAsync();
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else
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component.Init();
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}
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/// <summary>
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/// 抽象初始化方法,由子类重写以进行自定义初始化操作
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/// </summary>
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protected abstract void Init();
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/// <summary>
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/// 销毁架构并清理所有组件资源
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/// </summary>
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public virtual void Destroy()
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{
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// 检查当前阶段,如果已经处于销毁或已销毁状态则直接返回
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if (CurrentPhase >= ArchitecturePhase.Destroying)
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{
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_logger.Warn("Architecture destroy called but already in destroying/destroyed state");
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return;
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}
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// 进入销毁阶段
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_logger.Info("Starting architecture destruction");
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EnterPhase(ArchitecturePhase.Destroying);
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// 销毁所有实现了 IDestroyable 的组件(按注册逆序销毁)
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_logger.Info($"Destroying {_disposables.Count} disposable components");
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for (var i = _disposables.Count - 1; i >= 0; i--)
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{
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var disposable = _disposables[i];
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try
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{
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_logger.Debug($"Destroying component: {disposable.GetType().Name}");
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disposable.Destroy();
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}
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catch (Exception ex)
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{
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_logger.Error($"Error destroying {disposable.GetType().Name}", ex);
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// 继续销毁其他组件,不会因为一个组件失败而中断
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}
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}
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_disposables.Clear();
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_disposableSet.Clear();
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// 进入已销毁阶段
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EnterPhase(ArchitecturePhase.Destroyed);
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_logger.Info("Architecture destruction completed");
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}
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#endregion
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#region Component Registration
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/// <summary>
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/// 验证是否允许注册组件
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/// </summary>
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/// <param name="componentType">组件类型描述</param>
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/// <exception cref="InvalidOperationException">当不允许注册时抛出</exception>
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private void ValidateRegistration(string componentType)
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{
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if (CurrentPhase < ArchitecturePhase.Ready ||
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Configuration.ArchitectureProperties.AllowLateRegistration) return;
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var errorMsg = $"Cannot register {componentType} after Architecture is Ready";
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_logger.Error(errorMsg);
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throw new InvalidOperationException(errorMsg);
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}
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/// <summary>
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/// 注册一个系统到架构中。
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/// 若当前未初始化,则暂存至待初始化列表;否则立即初始化该系统。
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/// </summary>
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/// <typeparam name="TSystem">要注册的系统类型,必须实现ISystem接口</typeparam>
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/// <param name="system">要注册的系统实例</param>
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/// <returns>注册成功的系统实例</returns>
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public TSystem RegisterSystem<TSystem>(TSystem system) where TSystem : ISystem
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{
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ValidateRegistration("system");
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_logger.Debug($"Registering system: {typeof(TSystem).Name}");
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system.SetContext(Context);
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Container.RegisterPlurality(system);
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// 处理生命周期
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RegisterLifecycleComponent(system);
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_logger.Info($"System registered: {typeof(TSystem).Name}");
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return system;
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}
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/// <summary>
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/// 注册系统类型,由 DI 容器自动创建实例
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/// </summary>
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/// <typeparam name="T">系统类型</typeparam>
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/// <param name="onCreated">可选的实例创建后回调,用于自定义配置</param>
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public void RegisterSystem<T>(Action<T>? onCreated = null) where T : class, ISystem
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{
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ValidateRegistration("system");
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_logger.Debug($"Registering system type: {typeof(T).Name}");
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Container.RegisterFactory<T>(sp =>
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{
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// 1. DI 创建实例
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var system = ActivatorUtilities.CreateInstance<T>(sp);
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// 2. 框架默认处理
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system.SetContext(Context);
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RegisterLifecycleComponent(system);
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// 3. 用户自定义处理(钩子)
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onCreated?.Invoke(system);
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_logger.Debug($"System created: {typeof(T).Name}");
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return system;
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});
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_logger.Info($"System type registered: {typeof(T).Name}");
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}
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/// <summary>
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/// 注册一个模型到架构中。
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/// 若当前未初始化,则暂存至待初始化列表;否则立即初始化该模型。
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/// </summary>
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/// <typeparam name="TModel">要注册的模型类型,必须实现IModel接口</typeparam>
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/// <param name="model">要注册的模型实例</param>
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/// <returns>注册成功的模型实例</returns>
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public TModel RegisterModel<TModel>(TModel model) where TModel : IModel
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||
{
|
||
ValidateRegistration("model");
|
||
|
||
_logger.Debug($"Registering model: {typeof(TModel).Name}");
|
||
|
||
model.SetContext(Context);
|
||
Container.RegisterPlurality(model);
|
||
|
||
// 处理生命周期
|
||
RegisterLifecycleComponent(model);
|
||
|
||
_logger.Info($"Model registered: {typeof(TModel).Name}");
|
||
return model;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 注册模型类型,由 DI 容器自动创建实例
|
||
/// </summary>
|
||
/// <typeparam name="T">模型类型</typeparam>
|
||
/// <param name="onCreated">可选的实例创建后回调,用于自定义配置</param>
|
||
public void RegisterModel<T>(Action<T>? onCreated = null) where T : class, IModel
|
||
{
|
||
ValidateRegistration("model");
|
||
_logger.Debug($"Registering model type: {typeof(T).Name}");
|
||
|
||
Container.RegisterFactory<T>(sp =>
|
||
{
|
||
var model = ActivatorUtilities.CreateInstance<T>(sp);
|
||
model.SetContext(Context);
|
||
RegisterLifecycleComponent(model);
|
||
|
||
// 用户自定义钩子
|
||
onCreated?.Invoke(model);
|
||
|
||
_logger.Debug($"Model created: {typeof(T).Name}");
|
||
return model;
|
||
});
|
||
|
||
_logger.Info($"Model type registered: {typeof(T).Name}");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 注册一个工具到架构中
|
||
/// </summary>
|
||
/// <typeparam name="TUtility">要注册的工具类型,必须实现IUtility接口</typeparam>
|
||
/// <param name="utility">要注册的工具实例</param>
|
||
/// <returns>注册成功的工具实例</returns>
|
||
public TUtility RegisterUtility<TUtility>(TUtility utility) where TUtility : IUtility
|
||
{
|
||
_logger.Debug($"Registering utility: {typeof(TUtility).Name}");
|
||
|
||
// 处理上下文工具类型的设置和生命周期管理
|
||
utility.IfType<IContextUtility>(contextUtility =>
|
||
{
|
||
contextUtility.SetContext(Context);
|
||
// 处理生命周期
|
||
RegisterLifecycleComponent(contextUtility);
|
||
});
|
||
|
||
Container.RegisterPlurality(utility);
|
||
_logger.Info($"Utility registered: {typeof(TUtility).Name}");
|
||
return utility;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 注册工具类型,由 DI 容器自动创建实例
|
||
/// </summary>
|
||
/// <typeparam name="T">工具类型</typeparam>
|
||
/// <param name="onCreated">可选的实例创建后回调,用于自定义配置</param>
|
||
public void RegisterUtility<T>(Action<T>? onCreated = null) where T : class, IUtility
|
||
{
|
||
_logger.Debug($"Registering utility type: {typeof(T).Name}");
|
||
|
||
Container.RegisterFactory<T>(sp =>
|
||
{
|
||
var utility = ActivatorUtilities.CreateInstance<T>(sp);
|
||
|
||
// 如果是 IContextUtility,设置上下文
|
||
if (utility is IContextUtility contextUtility)
|
||
{
|
||
contextUtility.SetContext(Context);
|
||
RegisterLifecycleComponent(contextUtility);
|
||
}
|
||
|
||
// 用户自定义钩子
|
||
onCreated?.Invoke(utility);
|
||
|
||
_logger.Debug($"Utility created: {typeof(T).Name}");
|
||
return utility;
|
||
});
|
||
|
||
_logger.Info($"Utility type registered: {typeof(T).Name}");
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region Initialization
|
||
|
||
/// <summary>
|
||
/// 同步初始化方法,阻塞当前线程直到初始化完成
|
||
/// </summary>
|
||
public void Initialize()
|
||
{
|
||
try
|
||
{
|
||
InitializeInternalAsync(false).GetAwaiter().GetResult();
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
_logger.Error("Architecture initialization failed:", e);
|
||
EnterPhase(ArchitecturePhase.FailedInitialization);
|
||
throw;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步初始化方法,返回Task以便调用者可以等待初始化完成
|
||
/// </summary>
|
||
/// <returns>表示异步初始化操作的Task</returns>
|
||
public async Task InitializeAsync()
|
||
{
|
||
try
|
||
{
|
||
await InitializeInternalAsync(true);
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
_logger.Error("Architecture initialization failed:", e);
|
||
EnterPhase(ArchitecturePhase.FailedInitialization);
|
||
throw;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步初始化架构内部组件,包括上下文、模型和系统的初始化
|
||
/// </summary>
|
||
/// <param name="asyncMode">是否启用异步模式进行组件初始化</param>
|
||
/// <returns>异步任务,表示初始化操作的完成</returns>
|
||
private async Task InitializeInternalAsync(bool asyncMode)
|
||
{
|
||
// === 基础上下文 & Logger ===
|
||
LoggerFactoryResolver.Provider = Configuration.LoggerProperties.LoggerFactoryProvider;
|
||
_logger = LoggerFactoryResolver.Provider.CreateLogger(GetType().Name);
|
||
Environment.Initialize();
|
||
|
||
// 将 Environment 注册到容器(如果尚未注册)
|
||
if (!Container.Contains<IEnvironment>())
|
||
Container.RegisterPlurality(Environment);
|
||
|
||
// 初始化架构上下文(如果尚未初始化)
|
||
_context ??= new ArchitectureContext(Container);
|
||
GameContext.Bind(GetType(), _context);
|
||
|
||
// 为服务设置上下文
|
||
Services.SetContext(_context);
|
||
if (Configurator is null)
|
||
{
|
||
_logger.Debug("Mediator-based cqrs will not take effect without the service setter configured!");
|
||
}
|
||
|
||
// 执行服务钩子
|
||
Container.ExecuteServicesHook(Configurator);
|
||
// === 用户 Init ===
|
||
_logger.Debug("Calling user Init()");
|
||
Init();
|
||
_logger.Debug("User Init() completed");
|
||
|
||
// === 组件初始化阶段 ===
|
||
await InitializeAllComponentsAsync(asyncMode);
|
||
|
||
// === 初始化完成阶段 ===
|
||
Container.Freeze();
|
||
_logger.Info("IOC container frozen");
|
||
|
||
_mInitialized = true;
|
||
EnterPhase(ArchitecturePhase.Ready);
|
||
// 🔥 释放 Ready await
|
||
_readyTcs.TrySetResult();
|
||
|
||
_logger.Info($"Architecture {GetType().Name} is ready - all components initialized");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 等待架构初始化完成(Ready 阶段)
|
||
/// 如果架构已经处于就绪状态,则立即返回已完成的任务;
|
||
/// 否则返回一个任务,该任务将在架构进入就绪状态时完成。
|
||
/// </summary>
|
||
/// <returns>表示等待操作的Task对象</returns>
|
||
public Task WaitUntilReadyAsync()
|
||
{
|
||
return IsReady ? Task.CompletedTask : _readyTcs.Task;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取用于配置服务集合的委托
|
||
/// 默认实现返回null,子类可以重写此属性以提供自定义配置逻辑
|
||
/// </summary>
|
||
/// <value>
|
||
/// 一个可为空的Action委托,用于配置IServiceCollection实例
|
||
/// </value>
|
||
public virtual Action<IServiceCollection>? Configurator => null;
|
||
|
||
#endregion
|
||
} |