GFramework/GFramework.Core/state/StateMachineSystem.cs
GeWuYou 73d1fcf6fd refactor(core): 将 IDisposable 替换为 IDestroyable 接口
- 重命名 IDisposable 接口为 IDestroyable 并移动到 lifecycle 命名空间
- 更新 Architecture.cs 中的可销毁组件集合类型从 IDisposable 到 IDestroyable
- 修改 WaitForEvent 和 WaitForMultipleEvents 类实现 IDestroyable 接口
- 更新 AsyncContextAwareStateBase 和 ContextAwareStateBase 继承 IDestroyable 接口
- 修改 StateMachineSystem 中状态清理逻辑使用 IDestroyable 类型判断
- 更新 ILifecycle 接口继承关系使用新的 IDestroyable 接口
2026-02-17 18:41:16 +08:00

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using GFramework.Core.Abstractions.architecture;
using GFramework.Core.Abstractions.enums;
using GFramework.Core.Abstractions.lifecycle;
using GFramework.Core.Abstractions.rule;
using GFramework.Core.Abstractions.state;
using GFramework.Core.extensions;
namespace GFramework.Core.state;
/// <summary>
/// 上下文感知状态机继承自StateMachine并实现ISystem接口
/// 该状态机能够感知架构上下文,并在状态切换时发送状态变更事件
/// </summary>
public class StateMachineSystem : StateMachine, IStateMachineSystem
{
/// <summary>
/// 架构上下文对象,用于提供系统运行所需的上下文信息
/// </summary>
private IArchitectureContext _context = null!;
/// <summary>
/// 设置架构上下文的方法
/// </summary>
/// <param name="context">要设置的架构上下文对象</param>
public void SetContext(IArchitectureContext context)
{
_context = context;
}
/// <summary>
/// 获取当前架构上下文的方法
/// </summary>
/// <returns>当前的架构上下文对象</returns>
public IArchitectureContext GetContext()
{
return _context;
}
/// <summary>
/// 处理架构生命周期阶段的方法
/// </summary>
/// <param name="phase">当前所处的架构生命周期阶段</param>
public virtual void OnArchitecturePhase(ArchitecturePhase phase)
{
}
/// <summary>
/// 初始化方法,在系统启动时调用
/// 遍历所有状态实例为实现了IContextAware接口的状态设置上下文
/// </summary>
public virtual void Init()
{
foreach (var state in States.Values.OfType<IContextAware>()) state.SetContext(_context);
}
/// <summary>
/// 销毁方法,在系统关闭时调用
/// </summary>
public virtual void Destroy()
{
// 退出当前状态
if (Current != null)
{
if (Current is IAsyncState asyncState)
{
asyncState.OnExitAsync(null);
}
else
{
Current.OnExit(null);
}
Current = null;
}
// 清理所有状态
foreach (var state in States.Values.OfType<IDestroyable>()) state.Destroy();
States.Clear();
}
/// <summary>
/// 异步内部状态切换方法,重写基类方法以添加状态变更事件通知功能
/// </summary>
/// <param name="next">要切换到的下一个状态</param>
protected override async Task ChangeInternalAsync(IState next)
{
var old = Current;
await base.ChangeInternalAsync(next);
// 发送状态变更事件,通知监听者状态已发生改变
this.SendEvent(new StateChangedEvent
{
OldState = old,
NewState = Current
});
}
}