GFramework/GFramework.Godot/pool/IPoolableNode.cs
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using GFramework.Core.Abstractions.pool;
using Godot;
namespace GFramework.Godot.pool;
/// <summary>
/// 可池化节点接口继承自IPoolableObject接口
/// 用于定义可以被对象池管理的Godot节点类型
/// </summary>
public interface IPoolableNode : IPoolableObject
{
/// <summary>
/// 将当前对象转换为Node类型
/// </summary>
/// <returns>返回当前对象对应的Node实例</returns>
Node AsNode();
}