GwWuYou 763b460575 refactor(GFramework.Generator): 重构代码生成器结构并添加Godot日志生成器
- 移除原有的LoggerGenerator.cs和相关README文档
- 重命名GFramework.Generator为GFramework.SourceGenerators
- 重命名GFramework.Generator.Attributes为GFramework.SourceGenerators.Attributes
- 添加新的Godot日志生成器(GodotLoggerGenerator)及对应属性(GodotLogAttribute)
- 创建GFramework.Godot.SourceGenerators新项目用于Godot特定功能
- 修改日志生成器使用GodotLoggerFactory而非ConsoleLoggerFactory
2025-12-25 21:10:29 +08:00

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using System;
namespace GFramework.SourceGenerators.Attributes.enums
{
/// <summary>
/// 标注在 enum 上Source Generator 会为该 enum 生成扩展方法。
/// </summary>
[AttributeUsage(AttributeTargets.Enum)]
public sealed class GenerateEnumExtensionsAttribute : Attribute
{
/// <summary>
/// 是否为每个枚举项生成单独的 IsXXX 方法(默认 true
/// </summary>
public bool GenerateIsMethods { get; set; } = true;
/// <summary>
/// 是否生成一个 IsIn(params T[]) 方法以简化多值判断(默认 true
/// </summary>
public bool GenerateIsInMethod { get; set; } = true;
}
}