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- 修复 UnifiedSettingsFile 与 LocalizationMap 的集合暴露形状,减少可变集合泄漏风险 - 优化 CqrsHandlerRegistryGeneratorTests 的大型 fixture 组织方式,降低 MA0051 噪音 - 更新 analyzer warning reduction 的 active todo 与 trace,回写 0 warning solution 基线
39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
// Copyright (c) 2025 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System.Collections.Generic;
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using GFramework.Core.Abstractions.Versioning;
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namespace GFramework.Game.Data;
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/// <summary>
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/// 统一设置文件类,用于管理应用程序的配置设置
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/// 实现了版本控制接口,支持配置文件的版本管理
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/// </summary>
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internal sealed class UnifiedSettingsFile : IVersioned
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{
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/// <summary>
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/// 配置节映射,存储不同类型的配置数据。
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/// </summary>
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/// <remarks>
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/// 这里公开为 <see cref="IDictionary{TKey,TValue}" /> 而不是具体的 <see cref="Dictionary{TKey,TValue}" />,
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/// 以避免暴露可替换的具体集合实现,同时继续兼容 Newtonsoft.Json 对字典对象的序列化与反序列化。
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/// </remarks>
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public IDictionary<string, string> Sections { get; set; } = new Dictionary<string, string>();
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/// <summary>
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/// 配置文件版本号,用于版本控制和兼容性检查
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/// </summary>
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public int Version { get; set; }
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}
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