GeWuYou ec4e2edeab feat(config): 添加AI-First游戏内容配置系统
- 实现YAML配置文件与JSON Schema结构描述支持
- 提供一对象一文件的目录组织方式
- 集成Source Generator生成配置类型和表包装代码
- 添加VS Code插件支持配置浏览和表单编辑功能
- 实现运行时只读查询和开发期热重载机制
- 支持跨表引用校验和轻量元数据复用
- 添加配置加载异常诊断和批量编辑入口
2026-04-03 21:17:39 +08:00

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// <auto-generated />
#nullable enable
namespace GFramework.Game.Config.Generated;
/// <summary>
/// Auto-generated config type for schema file 'monster.schema.json'.
/// Represents one monster entry generated from schema metadata.
/// </summary>
public sealed partial class MonsterConfig
{
/// <summary>
/// Unique monster identifier.
/// </summary>
/// <remarks>
/// Schema property path: 'id'.
/// </remarks>
public int Id { get; set; }
/// <summary>
/// Localized monster display name.
/// </summary>
/// <remarks>
/// Schema property path: 'name'.
/// Display title: 'Monster Name'.
/// Allowed values: Slime, Goblin.
/// Constraints: minLength = 3, maxLength = 16.
/// Generated default initializer: = "Slime";
/// </remarks>
public string Name { get; set; } = "Slime";
/// <summary>
/// Gets or sets the value mapped from schema property path 'hp'.
/// </summary>
/// <remarks>
/// Schema property path: 'hp'.
/// Constraints: minimum = 1, maximum = 999.
/// Generated default initializer: = 10;
/// </remarks>
public int? Hp { get; set; } = 10;
/// <summary>
/// Referenced drop ids.
/// </summary>
/// <remarks>
/// Schema property path: 'dropItems'.
/// Allowed values: potion, slime_gel.
/// References config table: 'item'.
/// Item constraints: minLength = 3, maxLength = 12.
/// Generated default initializer: = new string[] { "potion" };
/// </remarks>
public global::System.Collections.Generic.IReadOnlyList<string> DropItems { get; set; } = new string[] { "potion" };
/// <summary>
/// Reward payload.
/// </summary>
/// <remarks>
/// Schema property path: 'reward'.
/// Generated default initializer: = new();
/// </remarks>
public RewardConfig Reward { get; set; } = new();
/// <summary>
/// Encounter phases.
/// </summary>
/// <remarks>
/// Schema property path: 'phases'.
/// Generated default initializer: = global::System.Array.Empty&lt;PhasesItemConfig&gt;();
/// </remarks>
public global::System.Collections.Generic.IReadOnlyList<PhasesItemConfig> Phases { get; set; } = global::System.Array.Empty<PhasesItemConfig>();
/// <summary>
/// Auto-generated nested config type for schema property path 'reward'.
/// Reward payload.
/// </summary>
public sealed partial class RewardConfig
{
/// <summary>
/// Gets or sets the value mapped from schema property path 'reward.gold'.
/// </summary>
/// <remarks>
/// Schema property path: 'reward.gold'.
/// Constraints: minimum = 0.
/// Generated default initializer: = 10;
/// </remarks>
public int Gold { get; set; } = 10;
/// <summary>
/// Gets or sets the value mapped from schema property path 'reward.currency'.
/// </summary>
/// <remarks>
/// Schema property path: 'reward.currency'.
/// Allowed values: coin, gem.
/// Generated default initializer: = string.Empty;
/// </remarks>
public string Currency { get; set; } = string.Empty;
}
/// <summary>
/// Auto-generated nested config type for schema property path 'phases[]'.
/// This nested type is generated so object-valued schema fields remain strongly typed in consumer code.
/// </summary>
public sealed partial class PhasesItemConfig
{
/// <summary>
/// Gets or sets the value mapped from schema property path 'phases[].wave'.
/// </summary>
/// <remarks>
/// Schema property path: 'phases[].wave'.
/// </remarks>
public int Wave { get; set; }
/// <summary>
/// Monster reference id.
/// </summary>
/// <remarks>
/// Schema property path: 'phases[].monsterId'.
/// Constraints: minLength = 2, maxLength = 32.
/// References config table: 'monster'.
/// Generated default initializer: = string.Empty;
/// </remarks>
public string MonsterId { get; set; } = string.Empty;
}
}