GFramework/GFramework.Core.Tests/tests/SyncArchitectureTests.cs
GwWuYou 78da01878b test(architecture): 添加异步架构测试并重构测试基类
- 创建 AsyncTestArchitecture 类用于异步测试
- 添加 AsyncTestSystem 实现异步初始化系统
- 创建 ArchitectureTestsBase 基类统一同步异步测试逻辑
- 实现 AsyncArchitectureTests 异步架构测试用例
- 将同步测试重构为继承自 ArchitectureTestsBase
- 移除重复的测试方法实现
- 重命名模型初始化状态属性为 Initialized
2026-01-02 10:53:55 +08:00

93 lines
2.9 KiB
C#

using System.Reflection;
using GFramework.Core.Abstractions.enums;
using GFramework.Core.architecture;
using GFramework.Core.Tests.architecture;
using GFramework.Core.Tests.model;
using GFramework.Core.Tests.system;
using NUnit.Framework;
namespace GFramework.Core.Tests.tests;
/// <summary>
/// 同步架构测试类,用于测试同步架构的功能和行为
/// </summary>
/// <remarks>
/// 该测试类使用非并行执行模式,确保测试的隔离性和可靠性
/// </remarks>
[TestFixture]
[NonParallelizable]
public class SyncArchitectureTests : ArchitectureTestsBase<SyncTestArchitecture>
{
/// <summary>
/// 创建同步测试架构实例
/// </summary>
/// <returns>SyncTestArchitecture实例</returns>
protected override SyncTestArchitecture CreateArchitecture() => new SyncTestArchitecture();
/// <summary>
/// 初始化架构异步方法
/// </summary>
/// <returns>表示异步操作的Task</returns>
protected override Task InitializeArchitecture()
{
Architecture!.Initialize();
return Task.CompletedTask;
}
/// <summary>
/// 测试架构是否正确初始化所有组件
/// 验证初始化调用、运行时状态、架构阶段和模型系统注册
/// </summary>
[Test]
public void Architecture_Should_Initialize_All_Components_Correctly()
{
// Act
Architecture!.Initialize();
// Assert
Assert.That(Architecture.InitCalled, Is.True);
Assert.That(Architecture.Runtime, Is.Not.Null);
// 通过反射获取当前架构阶段
var phaseProperty = typeof(Architecture)
.GetProperty("CurrentPhase", BindingFlags.Instance | BindingFlags.NonPublic);
var phase = (ArchitecturePhase)phaseProperty!.GetValue(Architecture)!;
Assert.That(phase, Is.EqualTo(ArchitecturePhase.Ready));
var context = Architecture.Context;
var model = context.GetModel<TestModel>();
Assert.That(model, Is.Not.Null);
Assert.That(model!.Initialized, Is.True);
var system = context.GetSystem<TestSystem>();
Assert.That(system, Is.Not.Null);
Assert.That(system!.Initialized, Is.True);
}
/// <summary>
/// 测试架构是否按类型正确注册上下文
/// </summary>
[Test]
public void Architecture_Should_Register_Context_By_Type()
{
// Act
Architecture!.Initialize();
var ctx = GameContext.GetByType(Architecture!.GetType());
Assert.That(ctx, Is.Not.Null);
}
/// <summary>
/// 测试当模型初始化失败时架构是否停止初始化
/// </summary>
[Test]
public void Architecture_Should_Stop_Initialization_When_Model_Init_Fails()
{
Architecture!.RegisterModel(new FailingModel());
Assert.Throws<InvalidOperationException>(() => { Architecture!.Initialize(); });
}
}