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https://github.com/GeWuYou/GFramework.git
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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.Utility;
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namespace GFramework.Game.Abstractions.Data;
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/// <summary>
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/// 定义数据仓储接口,提供键值对数据的基本操作功能
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/// </summary>
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/// <typeparam name="TKey">键的类型</typeparam>
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/// <typeparam name="TValue">值的类型</typeparam>
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public interface IRepository<in TKey, TValue> : IUtility
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{
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/// <summary>
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/// 添加键值对到仓储中
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/// </summary>
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/// <param name="key">要添加的键</param>
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/// <param name="value">要添加的值</param>
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void Add(TKey key, TValue value);
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/// <summary>
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/// 根据键获取对应的值
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/// </summary>
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/// <param name="key">要查找的键</param>
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/// <returns>与指定键关联的值</returns>
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TValue Get(TKey key);
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/// <summary>
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/// 尝试根据键获取对应的值
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/// </summary>
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/// <param name="key">要查找的键</param>
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/// <param name="value">输出参数,如果找到则返回对应的值,否则返回默认值</param>
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/// <returns>如果找到键则返回true,否则返回false</returns>
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bool TryGet(TKey key, out TValue value);
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/// <summary>
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/// 获取仓储中的所有值
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/// </summary>
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/// <returns>包含所有值的只读集合</returns>
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IReadOnlyCollection<TValue> GetAll();
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/// <summary>
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/// 检查仓储中是否包含指定的键
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/// </summary>
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/// <param name="key">要检查的键</param>
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/// <returns>如果包含该键则返回true,否则返回false</returns>
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bool Contains(TKey key);
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/// <summary>
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/// 从仓储中移除指定键的项
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/// </summary>
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/// <param name="key">要移除的键</param>
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void Remove(TKey key);
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/// <summary>
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/// 清空仓储中的所有数据
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/// </summary>
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void Clear();
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} |