GFramework/GFramework.Game.Tests/Config/YamlConfigLoaderIfThenElseTests.cs
gewuyou 9b20a07c0a refactor(game-tests): 简化异步异常断言包装
- 简化 YAML 配置加载测试中的 Assert.ThrowsAsync Task 包装

- 简化持久化测试中的异步异常断言包装并保持原有断言语义
2026-04-25 09:43:32 +08:00

580 lines
20 KiB
C#

using System.IO;
using GFramework.Game.Abstractions.Config;
using GFramework.Game.Config;
namespace GFramework.Game.Tests.Config;
/// <summary>
/// 验证 YAML 配置加载器对 object-focused <c>if</c> / <c>then</c> / <c>else</c> 约束的运行时行为。
/// </summary>
[TestFixture]
public sealed class YamlConfigLoaderIfThenElseTests
{
private const string DefaultRewardPropertiesJson = """
{
"itemId": { "type": "string" },
"itemCount": { "type": "integer" },
"bonus": { "type": "integer" }
}
""";
private const string DefaultConditionalJson = """
"if": {
"type": "object",
"properties": {
"itemId": {
"type": "string",
"const": "potion"
}
}
},
"then": {
"type": "object",
"required": ["itemCount"],
"properties": {
"itemCount": {
"type": "integer",
"minimum": 2
}
}
},
"else": {
"type": "object",
"required": ["bonus"],
"properties": {
"bonus": {
"type": "integer",
"minimum": 1
}
}
}
""";
private string? _rootPath;
/// <summary>
/// 为每个用例创建隔离的临时目录,避免不同条件分支场景互相污染。
/// </summary>
[SetUp]
public void SetUp()
{
_rootPath = Path.Combine(Path.GetTempPath(), "GFramework.ConfigTests", Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(_rootPath);
}
/// <summary>
/// 清理当前测试创建的目录,避免本地临时文件堆积。
/// </summary>
[TearDown]
public void TearDown()
{
if (!string.IsNullOrEmpty(_rootPath) &&
Directory.Exists(_rootPath))
{
try
{
Directory.Delete(_rootPath, true);
}
catch (IOException)
{
// Ignore cleanup failures in test teardown
}
catch (UnauthorizedAccessException)
{
// Ignore cleanup failures in test teardown
}
}
}
/// <summary>
/// 验证 <c>if</c> 命中而 <c>then</c> 约束未满足时,运行时会拒绝加载。
/// </summary>
[Test]
public void LoadAsync_Should_Throw_When_If_Matches_But_Then_Is_Not_Satisfied()
{
CreateConfigFile(
"monster/slime.yaml",
BuildMonsterConfigYaml(
"""
itemId: potion
"""));
CreateSchemaFile(
"schemas/monster.schema.json",
BuildMonsterSchema(DefaultRewardPropertiesJson, DefaultConditionalJson));
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
var exception = Assert.ThrowsAsync<ConfigLoadException>(() => loader.LoadAsync(registry));
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(exception!.Diagnostic.FailureKind, Is.EqualTo(ConfigLoadFailureKind.ConstraintViolation));
Assert.That(exception.Diagnostic.DisplayPath, Is.EqualTo("reward"));
Assert.That(exception.Message, Does.Contain("'then'"));
Assert.That(registry.Count, Is.EqualTo(0));
});
}
/// <summary>
/// 验证 <c>if</c> 命中且 <c>then</c> 约束满足时可以正常加载。
/// </summary>
[Test]
public async Task LoadAsync_Should_Accept_When_If_Matches_And_Then_Is_Satisfied()
{
CreateConfigFile(
"monster/slime.yaml",
BuildMonsterConfigYaml(
"""
itemId: potion
itemCount: 3
"""));
CreateSchemaFile(
"schemas/monster.schema.json",
BuildMonsterSchema(DefaultRewardPropertiesJson, DefaultConditionalJson));
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
await loader.LoadAsync(registry).ConfigureAwait(false);
var table = registry.GetTable<int, MonsterConditionalConfigStub>("monster");
var reward = table.Get(1).Reward;
Assert.Multiple(() =>
{
Assert.That(table.Count, Is.EqualTo(1));
Assert.That(reward.ItemId, Is.EqualTo("potion"));
Assert.That(reward.ItemCount, Is.EqualTo(3));
Assert.That(reward.Bonus, Is.EqualTo(0));
});
}
/// <summary>
/// 验证 <c>if</c> 未命中而 <c>else</c> 约束未满足时,运行时会拒绝加载。
/// </summary>
[Test]
public void LoadAsync_Should_Throw_When_If_Does_Not_Match_But_Else_Is_Not_Satisfied()
{
CreateConfigFile(
"monster/slime.yaml",
BuildMonsterConfigYaml(
"""
itemId: sword
itemCount: 1
"""));
CreateSchemaFile(
"schemas/monster.schema.json",
BuildMonsterSchema(DefaultRewardPropertiesJson, DefaultConditionalJson));
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
var exception = Assert.ThrowsAsync<ConfigLoadException>(() => loader.LoadAsync(registry));
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(exception!.Diagnostic.FailureKind, Is.EqualTo(ConfigLoadFailureKind.ConstraintViolation));
Assert.That(exception.Diagnostic.DisplayPath, Is.EqualTo("reward"));
Assert.That(exception.Message, Does.Contain("'else'"));
Assert.That(registry.Count, Is.EqualTo(0));
});
}
/// <summary>
/// 验证 <c>if</c> 未命中且 <c>else</c> 约束满足时可以正常加载。
/// </summary>
[Test]
public async Task LoadAsync_Should_Accept_When_If_Does_Not_Match_And_Else_Is_Satisfied()
{
CreateConfigFile(
"monster/slime.yaml",
BuildMonsterConfigYaml(
"""
itemId: sword
bonus: 2
"""));
CreateSchemaFile(
"schemas/monster.schema.json",
BuildMonsterSchema(DefaultRewardPropertiesJson, DefaultConditionalJson));
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
await loader.LoadAsync(registry).ConfigureAwait(false);
var table = registry.GetTable<int, MonsterConditionalConfigStub>("monster");
var reward = table.Get(1).Reward;
Assert.Multiple(() =>
{
Assert.That(table.Count, Is.EqualTo(1));
Assert.That(reward.ItemId, Is.EqualTo("sword"));
Assert.That(reward.ItemCount, Is.EqualTo(0));
Assert.That(reward.Bonus, Is.EqualTo(2));
});
}
/// <summary>
/// 验证非对象字段声明 <c>if</c> 时,会在 schema 解析阶段被拒绝。
/// </summary>
[Test]
public void LoadAsync_Should_Throw_When_NonObject_Schema_Declares_If()
{
CreateConfigFile(
"monster/slime.yaml",
"""
id: 1
tag: elite
""");
CreateSchemaFile(
"schemas/monster.schema.json",
"""
{
"type": "object",
"required": ["id", "tag"],
"properties": {
"id": { "type": "integer" },
"tag": {
"type": "string",
"if": {
"type": "object",
"properties": {}
},
"then": {
"type": "object",
"properties": {}
}
}
}
}
""");
if (_rootPath is null)
{
throw new InvalidOperationException("Root path is not initialized.");
}
var loader = new YamlConfigLoader(_rootPath)
.RegisterTable<int, MonsterTagConfigStub>(
"monster",
"monster",
"schemas/monster.schema.json",
static config => config.Id);
var registry = CreateRegistry();
var exception = Assert.ThrowsAsync<ConfigLoadException>(() => loader.LoadAsync(registry));
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(exception!.Diagnostic.FailureKind, Is.EqualTo(ConfigLoadFailureKind.SchemaUnsupported));
Assert.That(exception.Diagnostic.DisplayPath, Is.EqualTo("tag"));
Assert.That(exception.Message, Does.Contain("can only declare 'if' on object schemas"));
Assert.That(registry.Count, Is.EqualTo(0));
});
}
/// <summary>
/// 验证缺少 <c>if</c> 却声明 <c>then</c> 时,会在 schema 解析阶段被拒绝。
/// </summary>
[Test]
public void LoadAsync_Should_Throw_When_Then_Is_Declared_Without_If()
{
CreateConfigFile(
"monster/slime.yaml",
BuildMonsterConfigYaml(
"""
itemCount: 2
"""));
CreateSchemaFile(
"schemas/monster.schema.json",
BuildMonsterSchema(
DefaultRewardPropertiesJson,
"""
"then": {
"type": "object",
"required": ["itemCount"],
"properties": {
"itemCount": { "type": "integer" }
}
}
"""));
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
var exception = Assert.ThrowsAsync<ConfigLoadException>(() => loader.LoadAsync(registry));
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(exception!.Diagnostic.FailureKind, Is.EqualTo(ConfigLoadFailureKind.SchemaUnsupported));
Assert.That(exception.Diagnostic.DisplayPath, Is.EqualTo("reward"));
Assert.That(exception.Message, Does.Contain("must declare 'if' when using 'then' or 'else'"));
Assert.That(registry.Count, Is.EqualTo(0));
});
}
/// <summary>
/// 验证缺少 <c>if</c> 却声明 <c>else</c> 时,会在 schema 解析阶段被拒绝。
/// </summary>
[Test]
public void LoadAsync_Should_Throw_When_Else_Is_Declared_Without_If()
{
CreateConfigFile(
"monster/slime.yaml",
BuildMonsterConfigYaml(
"""
bonus: 1
"""));
CreateSchemaFile(
"schemas/monster.schema.json",
BuildMonsterSchema(
DefaultRewardPropertiesJson,
"""
"else": {
"type": "object",
"required": ["bonus"],
"properties": {
"bonus": { "type": "integer" }
}
}
"""));
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
var exception = Assert.ThrowsAsync<ConfigLoadException>(() => loader.LoadAsync(registry));
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(exception!.Diagnostic.FailureKind, Is.EqualTo(ConfigLoadFailureKind.SchemaUnsupported));
Assert.That(exception.Diagnostic.DisplayPath, Is.EqualTo("reward"));
Assert.That(exception.Message, Does.Contain("must declare 'if' when using 'then' or 'else'"));
Assert.That(registry.Count, Is.EqualTo(0));
});
}
/// <summary>
/// 验证条件分支不能要求父对象未声明的字段。
/// </summary>
[Test]
public void LoadAsync_Should_Throw_When_Conditional_Schema_Requires_Undeclared_Parent_Property()
{
CreateConfigFile(
"monster/slime.yaml",
BuildMonsterConfigYaml(
"""
itemId: potion
itemCount: 2
"""));
CreateSchemaFile(
"schemas/monster.schema.json",
BuildMonsterSchema(
DefaultRewardPropertiesJson,
"""
"if": {
"type": "object",
"required": ["bonusCount"],
"properties": {
"itemId": { "type": "string" }
}
},
"then": {
"type": "object",
"properties": {
"itemCount": { "type": "integer" }
}
}
"""));
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
var exception = Assert.ThrowsAsync<ConfigLoadException>(() => loader.LoadAsync(registry));
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(exception!.Diagnostic.FailureKind, Is.EqualTo(ConfigLoadFailureKind.SchemaUnsupported));
Assert.That(exception.Diagnostic.DisplayPath, Is.EqualTo("reward[if]"));
Assert.That(exception.Message, Does.Contain("requires property 'bonusCount'"));
Assert.That(registry.Count, Is.EqualTo(0));
});
}
/// <summary>
/// 写入测试配置文件,复用统一的测试文件创建逻辑。
/// </summary>
/// <param name="relativePath">配置文件相对路径。</param>
/// <param name="content">配置文件内容。</param>
private void CreateConfigFile(string relativePath, string content)
{
if (_rootPath is null)
{
throw new InvalidOperationException("Root path is not initialized.");
}
var filePath = Path.Combine(_rootPath, relativePath.Replace('/', Path.DirectorySeparatorChar));
var directoryPath = Path.GetDirectoryName(filePath);
if (!string.IsNullOrEmpty(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
File.WriteAllText(filePath, content);
}
/// <summary>
/// 写入测试 schema 文件,复用统一的测试文件创建逻辑。
/// </summary>
/// <param name="relativePath">schema 相对路径。</param>
/// <param name="content">schema JSON 内容。</param>
private void CreateSchemaFile(string relativePath, string content)
{
CreateConfigFile(relativePath, content);
}
/// <summary>
/// 构建带有指定奖励内容的怪物配置 YAML 文本。
/// </summary>
/// <param name="rewardYaml">奖励对象的 YAML 片段。</param>
/// <returns>完整的怪物配置 YAML 文本。</returns>
private static string BuildMonsterConfigYaml(string rewardYaml)
{
return $$"""
id: 1
reward:
{{IndentLines(rewardYaml, 2)}}
""";
}
/// <summary>
/// 构建带有指定奖励属性和条件约束的怪物 schema JSON。
/// </summary>
/// <param name="rewardPropertiesJson">奖励对象的 properties JSON 片段。</param>
/// <param name="conditionalJson">条件约束的 JSON 条目片段。</param>
/// <returns>完整的 schema JSON 文本。</returns>
private static string BuildMonsterSchema(
string rewardPropertiesJson,
string conditionalJson)
{
return $$"""
{
"type": "object",
"required": ["id", "reward"],
"properties": {
"id": { "type": "integer" },
"reward": {
"type": "object",
"properties": {{rewardPropertiesJson}},
{{conditionalJson}}
}
}
}
""";
}
/// <summary>
/// 为多行文本的每一行添加指定数量的空格缩进。
/// </summary>
/// <param name="text">原始文本。</param>
/// <param name="indentLevel">缩进空格数。</param>
/// <returns>添加缩进后的文本。</returns>
private static string IndentLines(string text, int indentLevel)
{
var indentation = new string(' ', indentLevel);
var lines = text
.Trim()
.Split('\n', StringSplitOptions.None)
.Select(static line => line.TrimEnd('\r'));
return string.Join(
Environment.NewLine,
lines.Select(line => $"{indentation}{line}"));
}
/// <summary>
/// 创建用于 object-focused 条件分支场景的加载器。
/// </summary>
/// <returns>已注册测试表与 schema 路径的加载器。</returns>
private YamlConfigLoader CreateMonsterRewardLoader()
{
if (_rootPath is null)
{
throw new InvalidOperationException("Root path is not initialized.");
}
return new YamlConfigLoader(_rootPath)
.RegisterTable<int, MonsterConditionalConfigStub>(
"monster",
"monster",
"schemas/monster.schema.json",
static config => config.Id);
}
/// <summary>
/// 创建新的配置注册表,确保每个用例从干净状态开始。
/// </summary>
/// <returns>空的配置注册表。</returns>
private static ConfigRegistry CreateRegistry()
{
return new ConfigRegistry();
}
/// <summary>
/// 用于 object-focused 条件分支回归测试的最小配置类型。
/// </summary>
private sealed class MonsterConditionalConfigStub
{
/// <summary>
/// 获取或设置主键。
/// </summary>
public int Id { get; set; }
/// <summary>
/// 获取或设置奖励对象。
/// </summary>
public ConditionalRewardConfigStub Reward { get; set; } = new();
}
/// <summary>
/// 表示条件分支回归测试中的奖励节点。
/// </summary>
private sealed class ConditionalRewardConfigStub
{
/// <summary>
/// 获取或设置掉落物 ID。
/// </summary>
public string ItemId { get; set; } = string.Empty;
/// <summary>
/// 获取或设置掉落物数量。
/// </summary>
public int ItemCount { get; set; }
/// <summary>
/// 获取或设置额外奖励值。
/// </summary>
public int Bonus { get; set; }
}
/// <summary>
/// 用于非对象条件关键字场景回归测试的最小配置类型。
/// </summary>
private sealed class MonsterTagConfigStub
{
/// <summary>
/// 获取或设置主键。
/// </summary>
public int Id { get; set; }
/// <summary>
/// 获取或设置标签。
/// </summary>
public string Tag { get; set; } = string.Empty;
}
}