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- 为ConsoleLogger添加完整的XML文档注释 - 实现GodotLogger中缺失的日志级别方法 - 统一Fatal方法签名,支持异常参数传递 - 为NullLogger添加完整的方法注释 - 修复LoggerFactory中的文件路径处理逻辑 - 移除日志示例中对架构阶段的直接访问 - 添加全局日志记录器创建功能
80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using GFramework.Core.logging;
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using Godot;
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namespace GFramework.Godot.logging;
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/// <summary>
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/// Godot平台的日志记录器实现
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/// </summary>
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public sealed class GodotLogger : ILog
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{
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/// <summary>
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/// 记录日志消息到Godot控制台
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/// </summary>
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/// <param name="level">日志级别</param>
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/// <param name="message">日志消息</param>
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/// <param name="exception">关联的异常对象</param>
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/// <param name="context">日志上下文</param>
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public void Log(LogLevel level, string message, Exception? exception, object? context)
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{
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var prefix = $"[{level}]";
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if (exception != null)
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message += $"\n{exception}";
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switch (level)
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{
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case LogLevel.Error:
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case LogLevel.Fatal:
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GD.PrintErr(prefix, message);
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break;
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case LogLevel.Warning:
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GD.PushWarning($"{prefix} {message}");
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break;
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case LogLevel.Trace:
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case LogLevel.Debug:
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case LogLevel.Info:
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default:
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GD.Print(prefix, message);
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break;
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}
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}
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/// <summary>
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/// 检查指定日志级别是否启用
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/// </summary>
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/// <param name="level">日志级别</param>
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/// <returns>始终返回 true</returns>
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public bool IsEnabled(LogLevel level) => true;
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public void Info(string msg, object? ctx = null)
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{
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Log(LogLevel.Info, msg, null, ctx);
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}
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public void Error(string msg, Exception? ex = null, object? ctx = null)
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{
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Log(LogLevel.Error, msg, ex, ctx);
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}
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public void Debug(string msg, object? ctx = null)
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{
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Log(LogLevel.Debug, msg, null, ctx);
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}
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public void Trace(string msg, object? ctx = null)
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{
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Log(LogLevel.Trace, msg, null, ctx);
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}
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public void Warn(string msg, object? ctx = null)
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{
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Log(LogLevel.Warning, msg, null, ctx);
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}
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public void Fatal(string msg,Exception? ex = null, object? ctx = null)
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{
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Log(LogLevel.Fatal, msg, ex, ctx);
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}
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}
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