mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 19:03:29 +08:00
- 调整了 Architecture 类中字段和方法的布局,提升可读性 - 优化了命令执行逻辑,明确区分有无返回值的命令处理 - 规范了接口和抽象类的注释格式,增强文档清晰度 - 统一了代码风格,对齐缩进与换行符使用 - 补充了事件系统中泛型事件类的功能实现 - 完善了 README 文档中的条目结构和内容表述
63 lines
2.9 KiB
XML
63 lines
2.9 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<PackageId>GeWuYou.GFramework</PackageId>
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<Authors>gewuyou</Authors>
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<Product>GeWuYou.GFramework</Product>
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<Description>404 not found</Description>
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<Copyright>Copyright © 2025</Copyright>
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<RepositoryUrl>https://github.com/GeWuYou/GFramework</RepositoryUrl>
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<PackageProjectUrl>https://github.com/GeWuYou/GFramework</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageTags>game;framework</PackageTags>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<PublishRepositoryUrl>true</PublishRepositoryUrl>
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<EmbedUntrackedSources>true</EmbedUntrackedSources>
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<DebugType>portable</DebugType>
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<IncludeSymbols>false</IncludeSymbols>
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<RootNamespace>GFramework</RootNamespace>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<TargetFrameworks>net9.0;net8.0</TargetFrameworks>
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<IncludeBuildOutput>false</IncludeBuildOutput>
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</PropertyGroup>
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<!-- 排除不需要参与打包/编译的目录 -->
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<ItemGroup>
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<None Include="README.md" Pack="true" PackagePath=""/>
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<None Remove="GFramework.Generator\**"/>
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<None Remove="GFramework.Generator.Attributes\**"/>
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<None Remove="GFramework.Core\**"/>
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<Compile Remove="GFramework.Generator\**"/>
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<Compile Remove="GFramework.Generator.Attributes\**"/>
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<Compile Remove="GFramework.Core\**"/>
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<EmbeddedResource Remove="GFramework.Generator\**"/>
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<EmbeddedResource Remove="GFramework.Generator.Attributes\**"/>
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<EmbeddedResource Remove="GFramework.Core\**"/>
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<Compile Remove="GFramework.Godot\**"/>
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<EmbeddedResource Remove="GFramework.Godot\**"/>
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<None Remove="GFramework.Godot\**"/>
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<Compile Update="GFramework.Core.Godot\godot\extensions\NodeExtensions.cs">
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<Link>GFramework.Godot\godot\extensions\NodeExtensions.cs</Link>
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</Compile>
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<Compile Update="GFramework.Core.Godot\godot\extensions\UnRegisterExtension.cs">
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<Link>GFramework.Godot\godot\extensions\UnRegisterExtension.cs</Link>
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</Compile>
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<Compile Remove="GFramework.Core.Godot\**"/>
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<EmbeddedResource Remove="GFramework.Core.Godot\**"/>
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<None Remove="GFramework.Core.Godot\**"/>
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</ItemGroup>
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<!-- 作为 Analyzer 引入本地 SourceGenerator -->
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<ItemGroup>
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<ProjectReference Include="GFramework.Generator\GFramework.Generator.csproj"
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OutputItemType="Analyzer"
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ReferenceOutputAssembly="false"/>
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<ProjectReference Include="GFramework.Generator.Attributes\GFramework.Generator.Attributes.csproj"/>
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<ProjectReference Include="GFramework.Core\GFramework.Core.csproj"/>
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</ItemGroup>
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</Project>
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