mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 19:03:29 +08:00
- 将AudioSettings和GraphicsSettings移至data子目录 - 为AudioSettings和GraphicsSettings实现IVersioned接口 - 新增LocalizationSettings类管理本地化配置 - 重命名AudioBusMapSettings为AudioBusMap并移至data目录 - 新增LocalizationMap类定义语言映射关系 - 更新GodotAudioSettings依赖注入参数名称 - 修复GodotAudioSettings重置方法逻辑 - 新增GodotLocalizationSettings类应用本地化配置到Godot引擎 - 添加必要的using语句和版权注释
29 lines
954 B
C#
29 lines
954 B
C#
// Copyright (c) 2026 GeWuYou
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
namespace GFramework.Godot.setting.data;
|
|
|
|
/// <summary>
|
|
/// 本地化映射设置
|
|
/// </summary>
|
|
public class LocalizationMap
|
|
{
|
|
/// <summary>
|
|
/// 用户语言 -> Godot locale 映射表
|
|
/// </summary>
|
|
public Dictionary<string, string> LanguageMap { get; set; } = new()
|
|
{
|
|
{ "简体中文", "zh_CN" },
|
|
{ "English", "en" }
|
|
};
|
|
} |