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https://github.com/GeWuYou/GFramework.git
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- 实现了基础状态机StateMachine类,支持状态注册、切换和生命周期管理 - 创建了上下文感知状态机ContextAwareStateMachine,能够感知架构上下文并发送状态变更事件 - 定义了IState和IStateMachine抽象接口,规范状态和状态机的行为契约 - 添加了StateChangedEvent事件类,用于通知状态变更 - 实现了游戏专用状态机GameStateMachine,提供类型安全的状态检查和获取功能
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
namespace GFramework.Core.Abstractions.state;
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/// <summary>
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/// 状态机接口,用于管理状态的注册、切换和验证
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/// </summary>
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public interface IStateMachine
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{
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/// <summary>
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/// 获取当前激活的状态
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/// </summary>
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IState? Current { get; }
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/// <summary>
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/// 注册一个状态到状态机中
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/// </summary>
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/// <param name="state">要注册的状态实例</param>
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void Register(IState state);
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/// <summary>
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/// 从状态机中注销指定类型的状态
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/// </summary>
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/// <typeparam name="T">要注销的状态类型,必须实现IState接口</typeparam>
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void Unregister<T>() where T : IState;
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/// <summary>
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/// 检查是否可以切换到指定类型的状态
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/// </summary>
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/// <typeparam name="T">目标状态类型,必须实现IState接口</typeparam>
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/// <returns>如果可以切换则返回true,否则返回false</returns>
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bool CanChangeTo<T>() where T : IState;
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/// <summary>
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/// 切换到指定类型的状态
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/// </summary>
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/// <typeparam name="T">要切换到的状态类型,必须实现IState接口</typeparam>
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void ChangeTo<T>() where T : IState;
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} |