GFramework/GFramework.Godot/GFramework.Godot.csproj
GwWuYou 807dbc482e feat(setting): 添加设置管理系统和Godot平台实现
- 实现了SettingsModel用于管理应用程序设置部分
- 创建了SettingsSystem用于应用各种设置配置
- 添加了AudioSettings和GraphicsSettings基础设置类
- 定义了ISettingsModel、ISettingsSystem等核心接口
- 实现了GodotAudioApplier用于应用音频设置到Godot音频系统
- 创建了GodotGraphicsSettings用于管理游戏图形显示设置
- 添加了GodotFileStorage特化文件存储实现
- 实现了Godot路径扩展方法IsUserPath、IsResPath、IsGodotPath
- 添加了AudioBusMap音频总线映射配置类
2026-01-12 21:07:27 +08:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<PackageId>GeWuYou.$(AssemblyName)</PackageId>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Godot.SourceGenerators" Version="4.5.1" PrivateAssets="all"/>
<PackageReference Include="GodotSharpEditor" Version="4.5.1" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GFramework.Game\GFramework.Game.csproj"/>
<ProjectReference Include="..\GFramework.Game.Abstractions\GFramework.Game.Abstractions.csproj" PrivateAssets="all"/>
<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<Compile Remove="extensions\ControlExtensions.cs"/>
<Compile Remove="setting\GodotAudioSettings.cs"/>
</ItemGroup>
</Project>