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https://github.com/GeWuYou/GFramework.git
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- 添加类型注册表支持动态类型映射 - 修改LoadAllAsync方法使用注册类型进行反序列化 - 在SettingsModel初始化时自动注册数据类型到仓库 - 添加RegisterDataType接口方法支持类型注册功能 - 移除原有的无类型约束反序列化逻辑 - 增强数据加载的安全性和准确性 - [release ci]
41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.data;
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/// <summary>
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/// 定义设置数据仓库接口,用于管理应用程序设置数据的存储和检索
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/// </summary>
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/// <remarks>
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/// 该接口继承自IDataRepository,专门用于处理配置设置相关的数据操作
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/// </remarks>
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public interface ISettingsDataRepository : IDataRepository
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{
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/// <summary>
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/// 异步加载所有设置项
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/// </summary>
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/// <returns>
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/// 返回一个包含所有设置键值对的字典,其中键为设置名称,值为对应的设置数据对象
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/// </returns>
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/// <remarks>
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/// 此方法将从数据源中异步读取所有可用的设置项,并将其组织成字典格式返回
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/// </remarks>
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Task<IDictionary<string, IData>> LoadAllAsync();
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/// <summary>
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/// 注册数据类型到类型注册表中
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/// </summary>
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/// <param name="location">数据位置信息,用于获取键值</param>
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/// <param name="type">数据类型</param>
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void RegisterDataType(IDataLocation location, Type type);
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} |