GeWuYou c0dda5a341 fix(scene): 修复场景工厂接口参数命名错误
- 修正了 Create 方法中参数名从 sceneKy 到 sceneKey 的拼写错误
- 更新了 XML 文档注释中的参数名称以保持一致性
2026-02-15 16:59:09 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.utility;
namespace GFramework.Game.Abstractions.scene;
/// <summary>
/// 场景工厂接口,继承自上下文工具接口。
/// 负责根据场景键值创建对应的场景行为实例,是场景管理系统的核心工厂模式实现。
/// </summary>
public interface ISceneFactory : IContextUtility
{
/// <summary>
/// 根据指定的场景键值创建场景行为实例。
/// </summary>
/// <param name="sceneKey">场景的唯一标识符键值。</param>
/// <returns>创建的场景行为对象如果无法创建则返回null。</returns>
ISceneBehavior Create(string sceneKey);
}