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- 在Push方法中添加栈顶检查,避免重复推送相同UI并记录警告日志 - 移除GetCurrentUiKey私有方法,使用Peek方法替代 - 添加Peek方法获取栈顶UI的类型名称 - 添加IsTop方法判断指定UI是否为栈顶元素 - 添加Contains方法检查UI是否存在于栈中 - 添加Count属性获取栈中元素数量 - 更新IUiRouter接口定义相关方法 - 简化DoClearInternal方法实现逻辑
85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
using GFramework.Core.Abstractions.system;
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using GFramework.Game.Abstractions.enums;
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namespace GFramework.Game.Abstractions.ui;
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/// <summary>
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/// UI路由管理器接口,用于管理UI界面的导航和切换操作
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/// </summary>
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public interface IUiRouter : ISystem
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{
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/// <summary>
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/// 获取当前UI栈深度
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/// </summary>
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int Count { get; }
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/// <summary>
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/// 绑定UI根节点
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/// </summary>
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/// <param name="root">UI根节点接口实例</param>
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void BindRoot(IUiRoot root);
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/// <summary>
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/// 将指定的UI界面压入路由栈,显示新的UI界面
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/// </summary>
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/// <param name="uiKey">UI界面的唯一标识符</param>
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/// <param name="param">进入界面的参数,可为空</param>
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/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
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void Push(string uiKey, IUiPageEnterParam? param = null, UiTransitionPolicy policy = UiTransitionPolicy.Exclusive);
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/// <summary>
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/// 弹出路由栈顶的UI界面,返回到上一个界面
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/// </summary>
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/// <param name="policy">界面弹出策略,默认为Destroy(销毁)</param>
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void Pop(UiPopPolicy policy = UiPopPolicy.Destroy);
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/// <summary>
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/// 替换当前UI界面为指定的新界面
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/// </summary>
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/// <param name="uiKey">新UI界面的唯一标识符</param>
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/// <param name="param">进入界面的参数,可为空</param>
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/// <param name="popPolicy">界面弹出策略,默认为销毁当前界面</param>
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/// <param name="pushPolicy">界面过渡策略,默认为独占模式</param>
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void Replace(
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string uiKey,
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IUiPageEnterParam? param = null,
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UiPopPolicy popPolicy = UiPopPolicy.Destroy,
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UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive
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);
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/// <summary>
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/// 清空所有UI界面,重置路由状态
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/// </summary>
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void Clear();
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/// <summary>
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/// 注册UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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/// <param name="options">执行选项</param>
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void RegisterHandler(IUiTransitionHandler handler, UiTransitionHandlerOptions? options = null);
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/// <summary>
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/// 注销UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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void UnregisterHandler(IUiTransitionHandler handler);
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/// <summary>
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/// 获取当前栈顶UI的Key
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/// </summary>
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/// <returns>当前UI Key,如果栈为空返回空字符串</returns>
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string Peek();
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/// <summary>
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/// 判断指定UI是否为当前栈顶UI
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/// </summary>
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bool IsTop(string uiKey);
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/// <summary>
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/// 判断指定UI是否存在于UI栈中
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/// </summary>
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bool Contains(string uiKey);
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} |