GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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C#

// Copyright (c) 2025 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.Enums;
/// <summary>
/// 存储类型枚举,用于标识不同的存储方式
/// 此枚举使用 Flags 特性,支持位运算组合多个存储类型
/// </summary>
[Flags]
public enum StorageKinds
{
/// <summary>
/// 无存储类型
/// </summary>
None = 0,
/// <summary>
/// 本地文件系统存储
/// </summary>
Local = 1 << 0,
/// <summary>
/// 内存存储
/// </summary>
Memory = 1 << 1,
/// <summary>
/// 远程存储
/// </summary>
Remote = 1 << 2,
/// <summary>
/// 数据库存储
/// </summary>
Database = 1 << 3
}