GFramework/GFramework.Game/Setting/SettingsSystem.cs
GeWuYou e3652db030 fix/review-followups: 修复审查反馈并补充提交流程规则
- 修复 Core、Cqrs、Godot 与 Game 模块中的异常契约、空值校验和线程亲和性问题
- 更新 Settings API 为 ApplyAsync 并同步实现、调用点、测试与中文文档
- 补充 AGENTS.md 中的构建校验、自动提交与分支创建规则
- 整理 Logging、WeakCache 与 Resource 相关实现的行为与文档一致性
2026-04-18 19:37:25 +08:00

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using GFramework.Core.Extensions;
using GFramework.Core.Systems;
using GFramework.Game.Abstractions.Setting;
using GFramework.Game.Setting.Events;
namespace GFramework.Game.Setting;
/// <summary>
/// 设置系统,负责管理和应用各种设置配置
/// </summary>
public class SettingsSystem : AbstractSystem, ISettingsSystem
{
private ISettingsModel _model = null!;
/// <summary>
/// 应用所有设置配置
/// </summary>
/// <returns>完成的任务</returns>
public async Task ApplyAll()
{
// 遍历所有设置应用器并尝试应用
foreach (var applicator in _model.AllApplicators()) await TryApplyAsync(applicator);
}
/// <summary>
/// 应用指定类型的设置配置
/// </summary>
/// <typeparam name="T">设置配置类型必须是类且实现IResetApplyAbleSettings接口</typeparam>
/// <returns>完成的任务</returns>
public Task Apply<T>() where T : class, IResetApplyAbleSettings
{
var applicator = _model.GetApplicator<T>();
return applicator != null
? TryApplyAsync(applicator)
: Task.CompletedTask;
}
/// <summary>
/// 保存所有设置数据到存储库
/// </summary>
/// <returns>完成的任务</returns>
public async Task SaveAll()
{
await _model.SaveAllAsync();
}
/// <summary>
/// 重置所有设置并应用更改
/// </summary>
/// <returns>异步任务</returns>
public async Task ResetAll()
{
_model.ResetAll();
await ApplyAll();
}
/// <summary>
/// 重置指定类型的设置并应用更改
/// </summary>
/// <typeparam name="T">设置类型必须实现IPersistentApplyAbleSettings接口且具有无参构造函数</typeparam>
/// <returns>异步任务</returns>
public async Task Reset<T>() where T : class, ISettingsData, IResetApplyAbleSettings, new()
{
_model.Reset<T>();
await Apply<T>();
}
/// <summary>
/// 初始化设置系统,获取设置模型实例
/// </summary>
protected override void OnInit()
{
_model = this.GetModel<ISettingsModel>()!;
}
/// <summary>
/// 尝试应用可应用的设置配置
/// </summary>
/// <param name="section">设置配置对象</param>
private async Task TryApplyAsync(ISettingsSection section)
{
if (section is not IApplyAbleSettings applyAbleSettings) return;
// 发送设置应用中事件
this.SendEvent(new SettingsApplyingEvent<ISettingsSection>(section));
try
{
await applyAbleSettings.ApplyAsync();
// 发送设置应用成功事件
this.SendEvent(new SettingsAppliedEvent<ISettingsSection>(section, true));
}
catch (Exception ex)
{
// 发送设置应用失败事件
this.SendEvent(new SettingsAppliedEvent<ISettingsSection>(section, false, ex));
}
}
}