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- 在Architecture类中添加GameContext.Bind调用以绑定架构上下文 - 创建GameContext类用于管理架构上下文实例的注册和获取 - 实现架构上下文的绑定、获取、查找和移除功能 - 更新ContextAwareGenerator生成器以使用懒加载方式获取上下文 - 在测试架构中添加就绪事件注册功能 - 添加架构上下文按类型注册的测试用例
113 lines
4.1 KiB
C#
113 lines
4.1 KiB
C#
using System.Collections.Concurrent;
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using GFramework.Core.Abstractions.architecture;
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namespace GFramework.Core.architecture;
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/// <summary>
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/// 游戏上下文管理类,用于管理当前的架构上下文实例
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/// </summary>
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public static class GameContext
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{
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private static readonly ConcurrentDictionary<Type, IArchitectureContext> ArchitectureDictionary
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= new();
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/// <summary>
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/// 获取所有已注册的架构上下文的只读字典
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/// </summary>
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public static IReadOnlyDictionary<Type, IArchitectureContext> ArchitectureReadOnlyDictionary =>
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ArchitectureDictionary;
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/// <summary>
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/// 绑定指定类型的架构上下文到管理器中
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/// </summary>
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/// <param name="architectureType">架构类型</param>
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/// <param name="context">架构上下文实例</param>
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/// <exception cref="InvalidOperationException">当指定类型的架构上下文已存在时抛出</exception>
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public static void Bind(Type architectureType, IArchitectureContext context)
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{
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if (!ArchitectureDictionary.TryAdd(architectureType, context))
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{
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throw new InvalidOperationException(
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$"Architecture context for '{architectureType.Name}' already exists");
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}
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}
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/// <summary>
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/// 获取字典中的第一个架构上下文
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/// </summary>
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/// <returns>返回字典中的第一个架构上下文实例</returns>
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/// <exception cref="InvalidOperationException">当字典为空时抛出</exception>
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public static IArchitectureContext GetFirstArchitecture()
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{
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return ArchitectureDictionary.Values.First();
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}
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/// <summary>
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/// 根据类型获取对应的架构上下文
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/// </summary>
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/// <param name="type">要查找的架构类型</param>
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/// <returns>返回指定类型的架构上下文实例</returns>
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/// <exception cref="InvalidOperationException">当指定类型的架构上下文不存在时抛出</exception>
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public static IArchitectureContext GetByType(Type type)
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{
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if (ArchitectureDictionary.TryGetValue(type, out var context))
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return context;
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throw new InvalidOperationException(
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$"Architecture context for '{type.Name}' not found");
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}
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/// <summary>
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/// 获取指定类型的架构上下文实例
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/// </summary>
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/// <typeparam name="T">架构上下文类型,必须实现IArchitectureContext接口</typeparam>
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/// <returns>指定类型的架构上下文实例</returns>
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/// <exception cref="InvalidOperationException">当指定类型的架构上下文不存在时抛出</exception>
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public static T Get<T>() where T : class, IArchitectureContext
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{
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if (ArchitectureDictionary.TryGetValue(typeof(T), out var ctx))
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return (T)ctx;
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throw new InvalidOperationException(
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$"Architecture context '{typeof(T).Name}' not found");
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}
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/// <summary>
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/// 尝试获取指定类型的架构上下文实例
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/// </summary>
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/// <typeparam name="T">架构上下文类型,必须实现IArchitectureContext接口</typeparam>
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/// <param name="context">输出参数,如果找到则返回对应的架构上下文实例,否则返回null</param>
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/// <returns>如果找到指定类型的架构上下文则返回true,否则返回false</returns>
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public static bool TryGet<T>(out T? context)
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where T : class, IArchitectureContext
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{
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if (ArchitectureDictionary.TryGetValue(typeof(T), out var ctx))
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{
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context = (T)ctx;
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return true;
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}
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context = null;
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return false;
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}
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/// <summary>
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/// 移除指定类型的架构上下文绑定
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/// </summary>
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/// <param name="architectureType">要移除的架构类型</param>
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public static void Unbind(Type architectureType)
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{
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ArchitectureDictionary.TryRemove(architectureType, out _);
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}
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// 测试专用
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/// <summary>
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/// 为测试重置所有架构上下文(仅内部使用)
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/// </summary>
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internal static void ResetForTests()
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{
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ArchitectureDictionary.Clear();
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}
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} |