GwWuYou 02e2e31e95 feat(core): 添加上下文感知扩展方法并完善架构上下文接口
- 新增 ContextAwareExtensions 扩展类,提供便捷的上下文访问方法
- 为 IContextAware 接口添加 GetContext 方法以获取架构上下文
- 更新 ContextAwareBase 基类实现 GetContext 方法
- 改进源代码生成器的 Generate 方法参数结构
- 重构 ContextAwareGenerator 生成器实现接口方法自动实现
- 更新单元测试以验证新生成的上下文感知代码正确性
2025-12-29 20:06:25 +08:00

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using System;
using System.Linq;
using System.Text;
using GFramework.Godot.SourceGenerators.Abstractions.logging;
using GFramework.SourceGenerators.Common.constants;
using GFramework.SourceGenerators.Common.generator;
using Microsoft.CodeAnalysis;
namespace GFramework.Godot.SourceGenerators.logging;
/// <summary>
/// 日志生成器用于为标记了GodotLogAttribute的类自动生成日志字段
/// </summary>
[Generator]
public sealed class GodotLoggerGenerator : TypeAttributeClassGeneratorBase
{
protected override Type AttributeType => typeof(GodotLogAttribute);
protected override string AttributeShortNameWithoutSuffix => "GodotLog";
/// <summary>
/// 生成源代码
/// </summary>
/// <param name="context">源生产上下文</param>
/// <param name="compilation">编译对象</param>
/// <param name="symbol">命名类型符号</param>
/// <param name="attr">属性数据</param>
/// <returns>生成的源代码字符串</returns>
protected override string Generate(
SourceProductionContext context,
Compilation compilation,
INamedTypeSymbol symbol,
AttributeData attr)
{
var ns = symbol.ContainingNamespace.IsGlobalNamespace
? null
: symbol.ContainingNamespace.ToDisplayString();
var className = symbol.Name;
// 解析构造函数参数
var name = className;
if (attr.ConstructorArguments.Length > 0 && attr.ConstructorArguments[0].Value is string s &&
!string.IsNullOrWhiteSpace(s))
{
name = s;
}
// 解析命名参数
var fieldName = GetNamedArg(attr, "FieldName")?.ToString() ?? "_log";
var access = GetNamedArg(attr, "AccessModifier")?.ToString() ?? "private";
var isStatic = GetNamedArg(attr, "IsStatic") is not bool b || b;
var staticKeyword = isStatic ? "static " : "";
var sb = new StringBuilder();
sb.AppendLine("// <auto-generated />");
sb.AppendLine($"using {PathContests.CoreAbstractionsNamespace}.logging;");
sb.AppendLine($"using {PathContests.GodotNamespace}.logging;");
sb.AppendLine();
if (ns is not null)
{
sb.AppendLine($"namespace {ns}");
sb.AppendLine("{");
}
sb.AppendLine($" public partial class {className}");
sb.AppendLine(" {");
sb.AppendLine(" /// <summary>Auto-generated logger</summary>");
sb.AppendLine(
$" {access} {staticKeyword}readonly ILogger {fieldName} = new GodotLoggerFactory().GetLogger(\"{name}\");");
sb.AppendLine(" }");
if (ns is not null)
sb.AppendLine("}");
return sb.ToString();
}
/// <summary>
/// 获取生成文件的提示名称
/// </summary>
/// <param name="symbol">类型符号</param>
/// <returns>生成文件的提示名称</returns>
protected override string GetHintName(INamedTypeSymbol symbol)
=> $"{symbol.Name}.Logger.g.cs";
/// <summary>
/// 获取属性的命名参数值
/// </summary>
/// <param name="attr">属性数据</param>
/// <param name="name">参数名称</param>
/// <returns>参数值</returns>
private static object? GetNamedArg(AttributeData attr, string name)
=> attr.NamedArguments.FirstOrDefault(kv => kv.Key == name).Value.Value;
}