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84 lines
3.7 KiB
C#
84 lines
3.7 KiB
C#
using GFramework.SourceGenerators.rule;
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using GFramework.SourceGenerators.Tests.core;
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using NUnit.Framework;
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namespace GFramework.SourceGenerators.Tests.rule;
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/// <summary>
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/// 上下文感知生成器快照测试类
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/// 用于测试ContextAwareGenerator源代码生成器的输出快照
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/// </summary>
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[TestFixture]
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public class ContextAwareGeneratorSnapshotTests
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{
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/// <summary>
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/// 测试ContextAwareGenerator源代码生成器的快照功能
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/// 验证生成器对带有ContextAware特性的类的处理结果
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/// </summary>
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/// <returns>异步任务,无返回值</returns>
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[Test]
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public async Task Snapshot_ContextAwareGenerator()
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{
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// 定义测试用的源代码,包含ContextAware特性和相关接口定义
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const string source = """
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using System;
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namespace GFramework.SourceGenerators.Abstractions.rule
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{
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[AttributeUsage(AttributeTargets.Class)]
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public sealed class ContextAwareAttribute : Attribute { }
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}
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namespace GFramework.Core.Abstractions.rule
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{
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public interface IContextAware
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{
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void SetContext(
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GFramework.Core.Abstractions.architecture.IArchitectureContext context);
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GFramework.Core.Abstractions.architecture.IArchitectureContext GetContext();
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}
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}
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namespace GFramework.Core.Abstractions.architecture
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{
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public interface IArchitectureContext { }
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}
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namespace TestApp
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{
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using GFramework.SourceGenerators.Abstractions.rule;
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using GFramework.Core.Abstractions.rule;
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[ContextAware]
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public partial class MyRule : IContextAware
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{
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}
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}
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namespace GFramework.Core.architecture
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{
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using GFramework.Core.Abstractions.architecture;
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public static class GameContext{
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/// <summary>
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/// 获取字典中的第一个架构上下文
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/// </summary>
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/// <returns>返回字典中的第一个架构上下文实例</returns>
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/// <exception cref="InvalidOperationException">当字典为空时抛出</exception>
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public static IArchitectureContext GetFirstArchitecture()
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{
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return null;
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}
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}
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}
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""";
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// 执行生成器快照测试,将生成的代码与预期快照进行比较
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await GeneratorSnapshotTest<ContextAwareGenerator>.RunAsync(
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source,
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snapshotFolder: Path.Combine(
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TestContext.CurrentContext.TestDirectory,
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"rule",
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"snapshots",
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"ContextAwareGenerator"));
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}
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} |