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- 重命名GFramework.Core.Tests/Architecture目录为GFramework.Core.Tests/Architectures - 更新所有相关文件中的命名空间引用 - 修复GameContextTests中TestArchitecture类的基类引用 - 修复TestArchitectureBase类的基类引用 - 修复ArchitectureTestsBase泛型约束中的类型引用 - 更新其他测试文件中的命名空间导入路径
63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using GFramework.Core.Abstractions.Enums;
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using GFramework.Core.Architectures;
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namespace GFramework.Core.Tests.Tests;
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/// <summary>
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/// 架构测试基类,封装同步/异步共通测试逻辑
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/// </summary>
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/// <typeparam name="TArchitecture">架构类型,必须继承自Architecture</typeparam>
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public abstract class ArchitectureTestsBase<TArchitecture> where TArchitecture : Architecture
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{
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protected TArchitecture? Architecture;
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/// <summary>
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/// 子类必须实现创建具体架构实例
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/// </summary>
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/// <returns>创建的架构实例</returns>
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protected abstract TArchitecture CreateArchitecture();
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/// <summary>
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/// 测试设置方法,在每个测试开始前执行
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/// 清理游戏上下文并创建架构实例
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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GameContext.Clear();
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Architecture = CreateArchitecture();
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}
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/// <summary>
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/// 测试清理方法,在每个测试结束后执行
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/// 销毁架构实例并清理游戏上下文
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/// </summary>
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[TearDown]
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public async Task TearDown()
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{
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try
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{
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if (Architecture != null)
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{
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await Architecture.DestroyAsync();
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}
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}
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finally
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{
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GameContext.Clear();
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Architecture = null;
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}
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}
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/// <summary>
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/// 验证架构初始化失败的断言方法
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/// 检查当前架构阶段是否为初始化失败状态
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/// </summary>
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protected void AssertInitializationFailed()
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{
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Assert.That(
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Architecture!.CurrentPhase,
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Is.EqualTo(ArchitecturePhase.FailedInitialization)
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);
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}
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} |