GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

156 lines
5.0 KiB
C#

using GFramework.Core.Abstractions.Architecture;
using GFramework.Core.Architectures;
namespace GFramework.Core.Tests.Architecture;
/// <summary>
/// ContextProvider 相关类的单元测试
/// 测试内容包括:
/// - GameContextProvider 获取第一个架构上下文
/// - GameContextProvider 尝试获取指定类型的上下文
/// - ScopedContextProvider 获取绑定的上下文
/// - ScopedContextProvider 尝试获取指定类型的上下文
/// - ScopedContextProvider 类型不匹配时返回 false
/// </summary>
[TestFixture]
public class ContextProviderTests
{
/// <summary>
/// 测试初始化方法,在每个测试方法执行前清空 GameContext
/// </summary>
[SetUp]
public void SetUp()
{
GameContext.Clear();
}
/// <summary>
/// 测试清理方法,在每个测试方法执行后清空 GameContext
/// </summary>
[TearDown]
public void TearDown()
{
GameContext.Clear();
}
/// <summary>
/// 测试 GameContextProvider 是否能正确获取第一个架构上下文
/// </summary>
[Test]
public void GameContextProvider_GetContext_Should_Return_First_Context()
{
var context = new TestArchitectureContext();
GameContext.Bind(typeof(TestArchitecture), context);
var provider = new GameContextProvider();
var result = provider.GetContext();
Assert.That(result, Is.SameAs(context));
}
/// <summary>
/// 测试 GameContextProvider 在没有上下文时是否抛出异常
/// </summary>
[Test]
public void GameContextProvider_GetContext_Should_Throw_When_Empty()
{
var provider = new GameContextProvider();
Assert.Throws<InvalidOperationException>(() => provider.GetContext());
}
/// <summary>
/// 测试 GameContextProvider 的 TryGetContext 方法在找到上下文时返回 true
/// </summary>
[Test]
public void GameContextProvider_TryGetContext_Should_Return_True_When_Found()
{
var context = new TestArchitectureContext();
GameContext.Bind(typeof(TestArchitectureContext), context);
var provider = new GameContextProvider();
var result = provider.TryGetContext<TestArchitectureContext>(out var foundContext);
Assert.That(result, Is.True);
Assert.That(foundContext, Is.SameAs(context));
}
/// <summary>
/// 测试 GameContextProvider 的 TryGetContext 方法在未找到上下文时返回 false
/// </summary>
[Test]
public void GameContextProvider_TryGetContext_Should_Return_False_When_Not_Found()
{
var provider = new GameContextProvider();
var result = provider.TryGetContext<TestArchitectureContext>(out var foundContext);
Assert.That(result, Is.False);
Assert.That(foundContext, Is.Null);
}
/// <summary>
/// 测试 ScopedContextProvider 是否能正确返回绑定的上下文
/// </summary>
[Test]
public void ScopedContextProvider_GetContext_Should_Return_Bound_Context()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.GetContext();
Assert.That(result, Is.SameAs(context));
}
/// <summary>
/// 测试 ScopedContextProvider 的 TryGetContext 方法在类型匹配时返回 true
/// </summary>
[Test]
public void ScopedContextProvider_TryGetContext_Should_Return_True_When_Type_Matches()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.TryGetContext<TestArchitectureContext>(out var foundContext);
Assert.That(result, Is.True);
Assert.That(foundContext, Is.SameAs(context));
}
/// <summary>
/// 测试 ScopedContextProvider 的 TryGetContext 方法在类型不匹配时返回 false
/// </summary>
[Test]
public void ScopedContextProvider_TryGetContext_Should_Return_False_When_Type_Does_Not_Match()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.TryGetContext<AnotherTestArchitectureContext>(out var foundContext);
Assert.That(result, Is.False);
Assert.That(foundContext, Is.Null);
}
/// <summary>
/// 测试 ScopedContextProvider 的 TryGetContext 方法支持接口类型查询
/// </summary>
[Test]
public void ScopedContextProvider_TryGetContext_Should_Support_Interface_Type()
{
var context = new TestArchitectureContext();
var provider = new ScopedContextProvider(context);
var result = provider.TryGetContext<IArchitectureContext>(out var foundContext);
Assert.That(result, Is.True);
Assert.That(foundContext, Is.SameAs(context));
}
}
/// <summary>
/// 另一个测试用的架构上下文类,用于测试类型不匹配的情况
/// </summary>
public class AnotherTestArchitectureContext : TestArchitectureContext
{
}